Played for a few hours, had lots of fun and found a few bugs. Most notably, the AI drives the wrong way on 2-lane roads( this one makes me feel I have not managed to get the final version of the map). Also found a problem with collisions on one of the roads (shown on attatched screenshot). The map being oversized seems natural to me since most older games had oversized streets to make driving easier. Otherwise a great map, I used to play VC a lot, and it is still my second favourite GTA.
Thank you, the road has been fixed for the next update. AI is still tricky to me, will continue figuring out how to make them go as they should...the transitions between different kind of roads is quite specially challenging to me.
Well...it turns out there is a 3rd place in VC currently flooded...at least this one makes a bit of sense. Good thing is, most cars shall cross alive, well, the 200BX died at the end, but it can do most of the canal fine!
JorgePinto, thank you so much for the map. I have already fallen in love with swift502’s Liberty City mod, and Vice City is even better! I’d also like to report a small problem: This sidewalk, East of the police station in Washington Beach, is way too high and has a gap with ocean below. Wrecked my ride a few times
Whoa, that's quite a bump indeed! Not really sure what could happen there...thank you! Fixed for the next update as well
Very good map, lots of fun to explore. The only issue I've found is that there is no cubemap image for those who don't use dynamic reflections (it's not a performance thing, I've just never liked how unrealistically reflective dynamic reflections are). Left is Vice City, right is WCA. As you can see, the lack of a cubemap image (with clouds and a general representation of level objects and whatnot) makes the car reflect pure white, most noticeable in the chrome. (The same thing happens on Grid Small Pure, only it actually makes sense there since there's nothing in the map to reflect.)
Fantastic, thanks! I just noticed that all small palm trees along Ocean Drive are floating above the sidewalk:
Thank you To the next update they go! I'll wait for release until I have a couple more things to fix...I lost count on how many trees/light posts/mail boxes I have adjusted so far They keep coming!
It's 2020 and a game about cars still doesn't use PBR shaders with roughness, fresnel or clearcoat properties, things that've been an industry standard for years. I love BeamNG but damn it feels like they could use more graphics programmers in their team.
New update out! I included a fix for the VCPD GM, which had a lot of bright green parts and was awful to look at...
Got an ear for a few more polygon errors? (Please don’t think I’m complaining – I love this map so much, I enjoy exploring every little corner of it! You did such a fantastic job with it!) This gap on the Ocean Drive is pretty wide: Another floating sidewalk in Little Haiti: The apartment complex North of Washington Mall has a huge floating water body. I suppose it was meant to be placed in the empty pool nearby! Speaking of Washing Mall … the phone booths where you get the weird missions are floating, and so is its very sign and the water inside: White phone lines in East Downtown, North from the biker bar: If you enter the back alleys of Ocean Drive, a lot of buildings are floating slightly above the ground: You said you lowered the sidewalks in front of Pay’n’Spray? If you enter Viceport from North (coming from the airport), the Pay’n’Spray has a few gaps and the road besides it as well: Finally, two Z buffer issues: This building at the far South of Ocean Drive has weird polygons shining through from the back. Maybe the building entrance is falsely set to alpha? And this ramp in the back alleys of Ocean Drive has a Z fighting issue: It’s such beautiful nostalgia driving around with AI. Keep up the great work!
Great report! Don't worry, au contraire, this is really useful to me in order to keep the map as bug free as possible, already working on these, there are so many I think this deserves a hotfix on its own Thank you!
Cool, I’ll keep ’em coming then! But I think there’s not much left; the quality is very high at this point! I love the real-time shadows of the air cons in the Downtown back alleys. Adds so much to the look … Here’s missing sidewalk polygons along a road in Little Haiti: Weird polygon colors at the VRock station in Downtown. Could be in the original as well, but definitely not pretty: Gap before a shop next to the Downtown fire station: Another gap at the Jewelry in North Point:
Again, really helpful, thank you The hotfix will be ready today, swift and me had to redo the entire (south) Ocean Drive from zero, since the Z-Fighting was caused by duplicate faces joined by accident, in the original files 2 versions of Ocean Drive co-exist, one for daytime, and one for nightime (which features vertex lighting) so not only the Z-Fighting happened, trying to solve it by deleting the faces meant I couldn't be sure what version I was deleting, so I was wrecking the vertex lighting in the process...long story short, no more Z-Fighting there anymore, and the vertex lighting is intact
Update is live! It was quite a lot of work, but I'm really pleased with the results I'm surprised to see no one has done a review/feature of the map so far on YouTube! I thought Vice City would be a perfect theme for that kind of content...at least this is definitely a version I would be more than happy about being seen in people's media
Woah, thanks! I never meant to cause that much trouble The new version looks awesome. I found just a single texture glitch here, where the wet puddle in the middle of the alley is oddly stretched (probably joined the wrong vertices). This is some first-class stuff; love it!
Have you tried promoting the map a bit? I posted my trailer on Reddit, then Neilogical saw that post and made a video about it, and everything went from there. I'd be surprised if him and other Youtubers weren't interested in following up and comparing your and my map. I'm sure there's a lot of BeamNG players who don't frequent the forum and they'll only hear about it from Youtube or Reddit.
Someone actually posted the trailer already on Discord and Reddit, but absolutly no response at all And I feel bad trying to promote it...really, I'm just surprised those initial efforts from that users didn't work at all, it's weird, of course my goal is that, try to reach to as much people as possible so they can try it and have fun, I'm sure many players don't even know about the map because of the forums reason... That's actually the map trailer, made by me, which is in the main post Apart from that...the parody of the Ken Rosemberg drop-by via falling white sedan so far I think.