Transmission mechanical control problems.

Discussion in 'Ideas and Suggestions' started by donburi, Jul 22, 2020.

  1. donburi

    donburi
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    Hello! I use machine translation, so the text may be strange.

    I think that mechanical control of automatic transmission and Continuously Variable Transmission is not very realistic.

    For example, in reality, it should lower your gear as soon as you release the accelerator. However, with BeamNG, it did not immediately raise the gear when the accelerator was stepped on, it did not drop the gear when the accelerator was released, and it took about 3 seconds to drop the gear. ..

    Continuously Variable Transmission is especially bad.

    It may sound like it doesn't matter, but I think this is very important.
    I hope it will be changed with the official update.

     
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  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Hey,

    in reality there's a whole lot of different automatic transmissions and control strategies, how and when they shift differs massively with manufacturer, date of production, wear of the car and many other parameters.
    I can't agree with your opinion that automatics need to react immediately to whatever your throttle pedal is doing, in fact, my own experience tells me otherwise.
    Any automated transmission tries to guess what the driver is doing and that usually requires some delay between actions of the driver and reactions of the transmission. Especially older american cars are notable for having long delays before downshifting for example. But again, that highly depends on the car, what it's made for etc.
     
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  3. btcb48

    btcb48
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    I do get the delay with kickdowns, but the Gavril 4-Speeds and the CVT need to react a little quicker to lifting off or reduction of accelerator input.

    They should behave closer to old fashioned autos (the Ibishus for e.g.) and "short" upshift themselves quite quickly.
    Even some modern 6 or more speed transmissions will upshift very quickly upon accelerator lift in normal D modes unless a certain amount of G is observed.

    On the topic of G, another aspect that could be looked at is how automatics downshift under braking.
    Modern torque converter automatics will only "actively" downshift (at higher RPM) in sport/downhill modes and if a certain amount of deceleration is observed. (Ignoring manual modes and GPS controls)

    Currently, when high shift aggression is present in Beam's smart autos in S modes, a high RPM downshift is forced even if coasting, which is slightly destabilising partly due to the lack of positive torque downshifts (rev-matching).

    And the dated Gavril 4-Speed definitely should not downshift (above idle RPM) under braking.
    Not every forward gear selection in older autos had equal engine braking effect, 1st gear in D could have different behaviour to 1st gear in L or 1.

    Having multiple shift programs wasn't standard on all electronically controlled autos, let alone hill logic, as shown in diagnosis guides of some 80's/90's Japanese 4-speeds (and that American transmission).

    The electronics were there more for better control of shift speed/firmness, precise torque converter lockup, and sometimes shift prevention in potential engine over speed scenarios when slapping it to 2 or L or disengaging 4th/overdrive at high speed, as a sort of buffer between what is selected from the cabin and what is engaged within.

    (That's all for now, but I'll sneak in requests for OD/top gear lockout modes and output RPM/vehicle speed sensitive torque converter/damper clutch lockup, especially for the CVT)
     
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  4. donburi

    donburi
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    True, the old automatic transmissions have a very bad reaction speed.
    But modern automatic transmissions have a good reaction speed,
    Even in the game, an old car (for example, Bluebuck) has a slow reaction speed, and a modern car (for example, ETK Series) has a good reaction speed.
    I think it is necessary to adapt the reaction speed of the mission depending on the car.
    We apologize for replying very poorly.

    This is a video that works as I explained.


    Thank you for explaining what I wanted to say.
     
  5. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    I must be missunderstanding what you are trying to say... As you explained, in the game, some transmissions have longer delays and others have shorter ones. That also depends on which transmission mode you're in, how aggressive you are driving your car etc.
    What input method are you using?
     
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