Would you think about just keeping the engine as an option but as a non factory config or something, I think it looks real peach in there and im sick of those pesky four cylinder engines. Plus that snorkel aircleaner looks absolutely mouth wateringly good on the V6, I don't understand why no beam cars have snorkel aircleaners (except the burnside but its hard to see), the Bluebuck especially
New Alternative Lighting beta out, adjusted to Beamng 0.20 https://www.beamng.com/threads/graphics-mod-alternative-lighting-part-2.71585/page-2#post-1202722 Using a new way to adjust lighting, getting it more crisp overall, along with broghter evening and morning light
Is there any framerate impact? Looks awesome and I'm considering adding one of these mods, but I wouldn't like to have worse performance
All show and no go for now. If anyone is kind enough to give me a hand with jbeaming this thing, it might get back on track very soon!
Well it should effect framerate atleast slightly, depending on what your PostFx settings are now. Ive increased the SSAO resolution on high and that should have an impact. Other than that ive replaced parts of the tonemapping code but dont think thatll effect it. My mods use the ingame stuff for that very reason, i used to used Reshade but that eats gpus for breakfast AND i dont like the idea of using an overlay application, no matter how awesome Reshade is
So at the same time I decided to start over on my SUV project, I also found what I think is a somewhat better initial workflow: tracing a shape that I'll fill with polygons later on, which I'm pretty sure is how the devs started creating the Vivace. This means I can start virtually anywhere I want, so I did the side windows first.