On my ongoing quest to make an electric covet, I ran into the following issue: I edited the games original covet Rear bumper to have no exhaust hole. I've renamed the bumper and got it in-game, but the textures don't want to be assigned. It just looks like this: Here's my main.materials.json code: Code: { "hatch_bumper_R_e : { "name" : "hatch_bumper_R_e", "class" : "Material", "persistentId" : "5e1d336c-0df5-4a15-aa0c-15623dbhrtjt", "Stages" : [ { "colorMap" : "vehicles/common/null.dds", "normalMap" : "vehicles/hatch/hatch_bumpers_n.dds", "pixelSpecular" : true, "specularMap" : "vehicles/common/null.dds", "specularPower" : 128, "useAnisotropic" : true }, { "colorMap" : "vehicles/hatch/hatch_bumpers_d.dds", "normalMap" : "vehicles/hatch/hatch_bumpers_n.dds", "pixelSpecular" : true, "specularMap" : "vehicles/hatch/hatch_bumpers_s.dds", "specularPower" : 32, "useAnisotropic" : true }, {}, {} ], "alphaRef" : 0, "dynamicCubemap" : true, "mapTo" : "hatch_bumper_R_e", "materialTag0" : "beamng", "materialTag1" : "vehicle", "translucent" : true, "translucentBlendOp" : "None" }, The bumper jbeam is attached! I really hope I can get some help.
Wow. I'm blind. --- Post updated --- That one's broken: --- Post updated --- Imma be working on an electric autobello then.