This part in the "containerland perimeter" grabs tires too much making it super hard to get up it and popping my tires 90% of the time EDIT: after a bit more playing around, I found out that all the concrete rubble near containerland has the same tire-grabbing properties
Yes, i had already tried that. But I found the problem. In Documents>BeamNG.drive>Levels had a folder for industrial map, I deleted the folder and the ground appears. Thanks anyway!!
They combined a few tire slots, since they had a few separate "15x8" tires slots for example. They also did minor changes to a lot of tires, and changed some internal names.
I love it when updates come unexpectedly instead of getting announced 3 months prior to their release. No painful waiting.
nothing major here but maybe consider cutting off the red checkpoint line at around the blue container as it could be misleading to players. This is on the "containerland chaos" time trial
compile DX11Shader Work Item: :execute GFXD3D1Shader : :_compileShader - Failed to open shader file "cache.020.0.0/shaders/procedural/40861655fea4f0c7_V.hlsl'. This message is trying to kill me... I tried safety mode, clean cache, flawless inspection, Reinstall Game and Re-install DirectX. also finished window defect inspection Here's my system configuration. i7-9700K z390 32GB ram (8GBx4) GTX1070 game : HDD install win10 (korean ver) My friends are having the same problem Please help...
Something which may be interesting for the next big update, is to try and set-up a pinned thread with changes which might break some mods, even if it's something fairly general like "X car jbeam revamp might break added parts for it" I know Nadeox had mentioned the Gavril V8 texture changing in the discord, however I think not everyone got this information. Having some advance notice of the changes to tires would have been nice. I agree that some of the changes that broke the most things (combine some of the tire slots) were pretty much necessary, since some of the more commonly used wheel sizes had 2 or 3 separate tire slots depending on the specific wheel. It's a given that some things are possibly going to break mods during updates, but offering some advance warning so people know it's coming might help reduce the level of annoyance, even if it doesn't fully break mods unlike the sub-frame change or the initial phase of the D-Series revamp from previous updates.
I agree with something like this, it would be a smart move to have this be a thing on the forums and stuff
Commonly happens when the game is being blocked from accessing the Userfolder (Documents/BeamNG.drive by default) See here: https://documentation.beamng.com/support/compatibility.html BitFender is known to cause this specific problem, in case you have it. Else it may be some other program. If you cannot find which, your alternative is to change the userfolder location (use the launcher functions for that)
Thanks for yet another great update! I appreciate the heads-up that the "old" World Editor will be going away and thank you for still giving us the option to go back to it for the time being. Knowing that it will be going away, I 'm starting to use the "new" one more and wanted to share a couple of early feedback/questions I have with the new one: The old editor has the option to "reset" and "reset & pause" (from the right-click menu) spawned vehicles from the scene tree - is there (or can there be?) a way to do this in the new editor? It's handy for when trying to move various vehicles around the map without needing to exit the editor. I noticed that Script AI Manager has been moved to Tools > Gameplay which makes sense from an organization perspective but as someone who uses this quite frequently, it means extra click to get to it. I'm wondering if it can be added to the top toolbar much like how the Camera Path Editor is so that it can be quickly toggled from there. This might just be a personal preference but I feel like many also use this functionality frequently and it could be beneficial to have there. Just my early thoughts and perhaps the above is already possible and I'm just not seeing where/how to accomplish these so please feel free to point me in the right direction if that's the case. Otherwise, thanks in advance for your consideration.
I love the update so far but I have found 2 problems so far. The light bars on the unmarked roamer do not emit any light Gravil D steering is broken. It may be just this variant but ill have to look GravilDsteering.mp4
None of the buildings in the Derby Arenas map have collisions. None of the yellow trees (the ones between the road and the racetrack next to the air strip) in the Automation map have collisions (already reported in 0.19, but did not get fixed).
Go Go me R a n d o m Mode also, sometimes when changing vehicles, the camera will kinda get "kicked" out of the vehicle, ill be at the same place as the vehicle but ill need to switch back to control it. Happens when multiple cars are present.