This thread has not been touched for over 1 year. OT: Ohh haven't seen this in a long time... remember seeing WhyBeAre's video on it.
I was under the impression you could define texture surfaces used anywhere on a model via the materials.cs, where you could make them into groundmodel_asphalt or groundmodel_grass or anything of the such. I know you can do it because there are maps that use models for terrain and such, but it DEFAULTS to asphalt. It would take some looking, but I am sure it could be done. EAST COAST USA uses the town base, that's bound to have grass in it, I'd start looking there.
you can still make a map name kitchen but don't use his design. be creative when you map your map. --- Post updated --- I love the map. but I wish you could add AI support for the map so I wont have to set the AI after me. make random useful. please can you make a bathroom map or a whole house.
You literally had to check a box that you want to reply to the thread regardless of the fact it's two years old. Most people here don't like necromancy, so don't revive dead threads in the future, thank you.
I know Phym replied, but I want to add something on: Every single post you have made so far has been non-constructive and have added NOTHING, besides this one, which is a clear bump. Not all of them have to be constructive, you just need to be constructive most of the time. (I will admit I am a bit guilty of this myself) In this situation, I would recommend looking at prior posts, instead of seeing one semi-recent one and thinking it's okay. For the rest of your time on the forums, please be constructive, add things to the conversation, and just make sure you're in check with whats happening. Welcome to the forums. (and also how tf is he supposed to add a school into a kitchen map)