Well i think this is a Hand crafted update. There is no issues on my end. Well there was one. Grid map only getting 20 FPS. Cleared cache. Took all mods out, Re started PC. Nothing, SO i deleted grid map. Stream re-downloaded it and its fine for now. Anyway the new port map is Small but so worth the wait, It feels bigger and well more refined. One of the better maps. While small island is more like a island for research ( that is 100% AOK with me ) I feel Port 2.0 is way more lived in. While SOME aspects remain it mostly feels like a ALL NEW map my hat goes of to bemang. The Roamer update is a nice shock, I love the Facelift. !! We needed a mid 2000s car to play with as we have 50s 60s 70s 80s ( lots of 80s ) 90s And 2010s, ( Sunburst i guess is a 09 ) But its good to have a Pimp my ride Era SUV ( i need to wash my mouth out with soap as i love black metal Like gorgoroth ) Anyway its loads of fun. The FBI Vibes of this is woah. While there is no New car and no HUGE new things to play with. And while i miss save mode ( already ) And the menu is gone ( for AI ) This update i score a 8/10 Oh and the inline 6 Pickup engine new mesh is sweet
I often find it interesting, in update speculation and feedback, the lack of appreciation that goes into the backend of the game. quite a lot of the positive feedback was in regard to he roamer and industrial remaster, but I saw nothing mentioning how good a job they did completely overhauling the way vehicles are loaded, in fact I think I saw more complaints about physics pausing not keeping the part selector from reloading. to counteract, I want to say: thank you, whoever it is who works on the backend of the game, for all the incredible optimisation every update!
Yeah isn’t it fascinating how the game started off as a small game heavily based on cryengine3 and has turned into such a beautiful, realistic masterpiece? Yet people still complain,”OmG tHiS UpDaTe BrOke My FaVoRiTe MoD i WaNt A rEfUnD”. Like shut up and enjoy the game(I know I know the game isn’t perfect but the vanilla cars are better than a motorbike on a freakin game bus jbeam).
Yeah, plus crap like Spongebob Squarepants and The Loud House don't have any chance of getting mods based off of them on the repo. Also, I know a lot of people like those shows, but they have no business being on the mod repository, period. Also, about those people that wanna a refund because a mod got broken. Honestly, it's laughable and stupid.
I agree with the post, but not everyone has the time and dedication to fix broken mods themselves, especially discontinued ones. This is also a very subjective manner I have to admit. To many others this update could be the best in terms of performance and aesthetics but As for me, someone who prefers real-life brand cars, it was a huge blow when the oldsfullsize pack, the mustang and agentmooshrooms’ car pack could no longer spawn or spawned with incorrect wheels. The latter two mods had already been discontinued and fixing over 30 cars in those mod packs is too much since I don’t have all the time. You could tell me to move on but frankly those cars aren’t simple mesh slaps. I made the difficult decision to backdate my client back to 0.19 as I felt I didn’t gain a lot with the new update. My point is it would be nice if the devs did not remove the old code but instead leave it unsupported, but at the same time introduce the newer code. This would ensure the best of both worlds, allowing for progress and improvement, but also not inadvertently removing functionality from unsupported mods.
Have you even read the whole thread? Cars not spawning due to LUA error is a bug that is going to be fixed in the next hotfix, and you can manually put on the correct wheels. The Mustang mod still works for me too (just some other mod is conflicting with it), Oldsfullsize is getting fixed, and that car pack will likely work again after the hotfix. Maybe the devs could do something with the wheels system for backwards compatibility, but other than that I don't see why the update is such a big issue. Every update breaks something and hotfixes fix stuff, that's just how it works.
do you really think they didn't already consider this? if they never made an effort to maintain backwards compatibility, every single mod would break badly with every single update.
First off, I’m sorry I missed out that part with the lua breaking the whole vehicle. But yes I know the oldsfullsize was getting fixed. Yes I also did state in my post fixing mods is possible. It’s the discontinued mods that pose the greatest problem. There’s just a little too many of them that it gets tedious to deal with them, regarding the wheels. I’ve already stated my subjective reasons why the update poses a problem to me. Moving on, perhaps I wouldn’t mind doing my own private fixes for the wheels once the hot fix for lua comes out, because that is a more serious issue. Did I outright say they have never added backwards compatibility? This is just regarding the wheels. If it’s not possible, it would be cool to hear the official explanation why both versions of loading car parts aren’t possible.
the only way they could update the wheels and retain backwards compatibility would be if they basically had 2 versions of every single tire the old ones and new ones, which not only would be a massive waste of file space, but would also be a completely cluttered confusing mess in the part selector.
I’ll admit it that it’s really hard to get my arguments to be objective, so I will neither agree nor disagree with yours. I could say that it’s not a waste of space if that’s sufficient for fairly decent mods to work again. It’s also possible that such duplicate parts can be split into old and new slots just like how the oldsfullsize pack had two different slots for custom or beamng wheels. But then I have rightfully no say about development related matters regarding those, so I will just wait for the lua hot fix and move on with the 0.20 update
They could also make a script that searches for all the configurations the user has in mods and in their Vehicles folder, and if it finds an old name of a wheel or tire it changes it into the new name.
It's painful when an update breaks your mods, specially if you are the creator? Yes. It's what happens when you mod a game still in 0.20 after 7 years, and way more to come being in continue development? Also yes. It's the price to pay for having mods before a 'final' version which can take years to come, devs already stated they are trying to make updates as mod-friendly as possible, but when a core part of the game changes, well, it's a perfect chance to update a mod so not only it works again, but also takes advantage of all the lastest improvements. Of course is an issue when a mod made by someone who is not giving it support anymore dies, but it's also how things go, surely someone will publish a 3rd party update if it deserves it, it happens from time to time, so, long story short, devs are doing the right call. Mods are important, and some should even be part of the game, but they can't afford to push back updates in fear mods may break, if they can make compatibility happen, great, but if moving forward means work has to be done in modders part just like the devs, then it's fair as well.
We are literally working right now to fix those issues right now. We couldn't test all the mods beforehand, sorry. We try to make everything as backward compatible as possible. More later
Thank you and the other devs very much for the effort you've all put into Beam. The assurance is nice to hear. I just had to voice out because I was quite afraid I wouldn't be able to move on very well. But good to know there will be fixes in the future.
Many people also complain about the fact that they unified (back) toghether Industrial and port: They once were the same map, so i don't get all the hubbub surrounding this "issue"