How about we all go out and do a 3d scan of the whole state. Then export it to blender. Fully possible in 30 years of course xD. No hate, I'm pretty sure this is impossible in any human possible amout of time .
Ok. We can barely have a map the size of like 1/20th of a small city, so thats not gonna be possible without texture and mesh quality going down the drain.
not to mention the amount of ram you would need to have all of that loaded up, even chunks would take up 64,128, maybe 256 gb of ram if you want the textures to be decent. in the future itll be possible because videogames are getting close to it, but then again beamng is a physics simulator and a lot of pc resources are dedicated to the physics.
I don't think it is even theoretically possible... BeamNG's engine just is not made for large maps like other game engines are. Cali is 164k mi^2 The Crew isn't even 2k mi^2 I mean, I guess Microsoft Flight Sim did it, but...
Well if you implement a chunk loading system probably not. Just mandate a fast m.2 ssd and you can load chunks super quick meaning less ram usage.
the information alone would be petabytes and there is no HDD or SSD that could hold that amount of data I am afraid...
The thing about Flight sim is that you're above the map most of the time, so even though the ground is pretty detailed, they didn't really have to go all out.
Well WCUSA has a super tiny city and most of the map is the racetrack which should be on a separate map. Its not that great
That's an issue that could be resolved with an update, not making a whole new humongous map that would render the game unplayable. IIRC, a revamp of some sort is coming anyway