This is confusing my whole brain. Instructions are very vaguely explained. the writing is REALLY bad on pictures.
I did everything step by step, put the textures in changed all the needed files. Added subaru_engine to the EJ jbeam flexbody I did everything and it's still missing textures and half of it is missing?
he also seems to have skipped some parts, and its outdated since materials.cs has been updated to .json
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+-- Collada Import parameters------ | input file : C:\Users\kkham\Desktop\bluebuck_engine.dae | use units : no | autoconnect : no +-- Armature Import parameters ---- | find bone chains: no | min chain len : 0 | fix orientation : no | keep bind info : no Schema validation (Error): Error: ERROR_REQUIRED_ATTRIBUTE_MISSING Element: texture, Attribute: texcoord, Line: 43, Column: 31, Additional: The Collada import has been forced to stop. Please fix the reported error and then try again.+---------------------------------- | Collada Import : FAIL +---------------------------------- Hey all sorry for this thread but i get this error when trying to open the engine dae, when i tried to open the normal bluebuck dae the engine wasnt in there --- Post updated --- hey guys when he says zip it up and put it in beamng where in beamng do i put it
Step 22 says, and I quote, "It will paste", yet, he doesn't explain that you're supposed to copy something earlier in the tutorial. This makes 0 sense.
What's the engine file name for Roamer? I tried looking for "roamer_engine.jbeam" but I think it has a special name or it's integrated to another file since I can't find it.
Hello, I am currently working on swapping a Nissan GT-R VR38 into a Civetta Bolide, so how would I copy the turbocharger section into the Jbeam? Or it's something different? I also wanted to import the sounds as well, can anyone add please?
I'm very confused, where do I find the materials.cs and what thing of it do I need to paste into the other materials.cs? Also after you zip the folder where do you place it?
Thank you for the boost in direction workclock1© and contributors. I was a little frustrated without Blender, but now because of your post I have saved a few hours of headache. Swapping SBR into Sunburst for my EJ253 mod.
Bit of a bump, but would this be possible for an automation car? (example: putting a different 3d engine model into a car made in automation)
*bump* Out of boredom, I decided to use this tutorial and make a simple mod that adds the I3 from the Ibishu Pigeon to the Gavril Bluebuck. Does anyone know how to move it forward to the engine bay so it's not clipping into the interior? Thank you.