Can't wait for release ! Amazing ! Exelent skeleton !! Thank you for such HQ model! Keep this great work ! I love it !
This car is nice, mythbuster. I can tell you've worked well on it, and it really looks nice and neat.
Good to know people are enjoying this Also wanted to say that if anyone is interested and somewhat handy with jbeams, there's some construction left-overs in the front suspension files that might be interesting and completely useless to look at . Try commenting out the slidenodes, and re-enabling the coilover_F_slidenode slot. It was a testing thing I did using the Rigs of Rods wiki that had an article on how to make mcpherson struts without slidenodes. You do it by creating a 3-part hinge-system like a pillow that makes the bottom half of the strut follow the top. I'm not 100% sure if that slot will still work at all(it might explode), but if it does, you can probably tell it makes the car super sloppy/floppy and spongy.
Thank you so much, needed another 4 door sedan i love it. i don't know if its a bug or if you made like this but it is possible to tear up the roof and i think it's really cool
I managed to break off the whole roof in 1 piece, didn't expect it to work lol. Too bad the greyish part thingies are stretching as hell and following the car when it moves further (though the roof doesn't move) I wish this will be fixes someday in the future so that solid parts of cars, like the roof, can break off when they are damaged to heavy instead of stretching through the whole map.
It appears I JDMClark have blown my first strut out on BeamNG. This is a very important moment in my beamng gaming life. Waited so long for struts and I blew one out by landing a small jump lol ftsm1r appears to be the node that went through the hood.
Honestly handles really well on the industrial circuit. I can tell a major difference with struts now feels so much more realistic going over small bumps and racing on a track. Sent through the stars by my Galaxy with a Note for you!
Honestly doesn't have to be a mesh at all. Kinda confusing but yeah. The jbeam just tugs on the mesh associated with it.