Hi... I'm wrote review on you Vertex NA2 export from automation, and I saw you said that automation have ton of polygons, well tell me why it looks so low poly with those front quarter panels that are looking like squares, and thing that i didn't mention: Low quality textures, and again, automation problems, low quality textures, idk what is resolution of textures, but they are looking quite bad, actually and taillights are bad also, so it will be good if you will answer this one too --- Post updated --- I'm talking about this about those damaged doors(that shouldn't be damaged) and about damaged rear end with bad bumper, quarter panel and trunk(and that shouldn't be damaged again)
Well the body itself is pretty reasonable when it comes to how detailed it is. What makes it high poly are fixtures. Anything that is not the main body shape is a fixture and those usefully go pretty hefty on poly count. The taillights also Are from automation and I’m unsure how to really go about the textures- I tried some things but I have no clue how to work with materials cs really The new system is so much better... maybe I’ll just convert the texture to the json material format...- The model also looks pretty rough because just I worked on it... I don’t have much modeling experience really, so sorry If it doesn’t look well ^^‘ I might address that in the future maybe.. not sure though because I still have so many ideas and other projects to work on
Its the car that the Vertex came from. The Vertex is a rebadge of this here. The windows are not blacked out either
Yes its super cool it has a working radio too, and ambient lights. --- Post updated --- Being an automation player I don't think it has a whole lot of polygons.
Just read through the description. You'll see what it all has as I displayed 98% of the features and easter eggs there
Hi there! I have been using the Vertex for a while, but suddenly the car won't shift up if I hold the clutch. Is something wrong with my game? Do I need to clear cache? I can't be the only one seeing this.