Is it possible to tell when the player, say, honks their horn during a scenario? I've been milling through all of the scenario files and I can't find any references anywhere. The closest I can find is the bus routes mode detecting whether the bus is kneeling and the doors are open, and even that relies on a call from the vehicle-specific lua (so it can't work on just any input from just any unmodified vehicle). If necessary, I'm willing to look into a flowgraph option.
Oh. Yeah, sorry, I forgot to say that I was able to figure it out by perusing the flowgraph node lua. This is the line I eventually wound up using: Code: horn_input = playerData.states.horn