Graphics Engine Upgrade

Discussion in 'Ideas and Suggestions' started by David van Zutphen, Sep 2, 2020.

  1. P_enta

    P_enta
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    Which is why you have a legacy version as well as a new version
     
  2. BonnieSFMXD

    BonnieSFMXD
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    That's true
     
  3. Littleturdlet

    Littleturdlet
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    New graphics?
     
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  4. IDontKnow

    IDontKnow
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    That isn't BeamNG.drive, but it looks cool.
     
  5. P_enta

    P_enta
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    That’s what it should be
     
  6. Occam's Razer

    Occam's Razer
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    In my (admittedly limited) understanding of software development, continuously developed and parallel branches aren't free. If you split up development between two different release branches, even where the code or art being worked on is compatible with both, there will eventually be some form of divergence (most likely bugs and their patches) that makes the two branches as individually labor-intensive as the project itself was before the fork.

    Unless you mean having a fixed version that doesn't receive updates, like the DirectX 9-10 versions.
     
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  7. P_enta

    P_enta
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    What you said at the bottom is what i mean. It should receive updates but minor ones like bug fixes and small new features as well as new cars etc

    most development time should go to the performance version
     
    • Agree Agree x 1
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