1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.32 Bug Reporting thread
    Solutions and more information may already be available.

BeamNG shuts down after a while without an Error [v0.3.2]

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Jujune, Jun 27, 2014.

  1. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,116
    I dont know why but BeamNG likes to turn off itself after a while (15-30min)

    I get no Error or something like that, no laggs... it just turns off.
    I had this issue 4 Times now, only on Small Island.

    I hope this get fixed.
     
  2. ProTraX

    ProTraX
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    56
    Same here. Very frustrating when you're editing a map and don't save :/
     
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    after a crash, please look at the end of the torque3d.log file and post it here, so we can find out what happened
     
  4. Arm0sius

    Arm0sius
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    61
    I get the same thing, so here's the T3D log file. Looks like it's the main.lua file that crashes but I'll leave that to the devs
     

    Attached Files:

  5. Kirahl

    Kirahl
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    162
    Driving the Bolide around and it closed randomly. This was at the end of torque3d.log file
    Code:
    937.506090|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    937.506613|BEAMNG| ERR | [string "lua/system/main.lua"]:93: stack overflow
    937.526537|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow
    
    937.526570|BEAMNG| ERR | Stack Traceback
    937.526598|BEAMNG| ERR | ===============
    937.526624|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1
    
    
     
  6. Arm0sius

    Arm0sius
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    61
    Exact same thing for me. I hope devs will take a look into the lua file and fix this for the next update :)

    Code:
    1263.975564|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    1263.976149|BEAMNG| ERR | [string "lua/system/main.lua"]:93: stack overflow
    1263.993519|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow
    
    
    1263.993598|BEAMNG| ERR | Stack Traceback
    1263.993648|BEAMNG| ERR | ===============
    1263.993697|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1
    
     
  7. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,685
    And it's not exactly the code at the line it's sayiing, removing this code causes a stack overflow with a liner further down the LUA file
     
  8. jammin2222

    jammin2222
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    386
    I only get this crash when I have used slow motion. If I dont use slow motion at all then the game will run all day without a crash. The game will crash within 10 minutes of using slow motion.

    here is my log

    Code:
    339.901769| *** loading input map DONE *** 
    339.901808| *** done intializing vehicle (T3D side) *** 
    340.463027|BEAMNG| bullettime.onDeserialized: 100
    494.284108|DInputDevice::processAsync -- joystick0 input device's event buffer overflowed!
    505.266834|DInputDevice::processAsync -- joystick0 input device's event buffer overflowed!
    647.472639|BEAMNG| ERR | lua/system/waypoints.lua:487: stack overflow
    647.568569|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    647.568832|BEAMNG| ERR | [string "lua/system/main.lua"]:94: stack overflow
    647.594437|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow
    
    647.594491|BEAMNG| ERR | Stack Traceback
    647.594521|BEAMNG| ERR | ===============
    647.594550|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1
    
    
    It would be interesting if everyone could try playing with the slow motion for the first 10-15 mins to see if it crashes. Then play again without using slow motion and see if it crashes. It seems very predictable from my testing.
     
    #8 jammin2222, Jun 27, 2014
    Last edited: Jun 27, 2014
  9. NRacer

    NRacer
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    9
    i had a crash to desktop, too. i used 4 cars and slow motion. happens after a couple of minutes.
    my log:

    Code:
    508.809408| *** loading input map DONE *** 
    508.809434| *** done intializing vehicle (T3D side) *** 
    509.164331|BEAMNG| bullettime.onDeserialized: 100
    550.952049|*** Control Object Changed
    551.879266|*** Control Object Changed
    552.255066|*** Control Object Changed
    577.551122|*** Control Object Changed
    578.847799|*** Control Object Changed
    600.348661|*** Control Object Changed
    613.382881|*** Control Object Changed
    614.218407|*** Control Object Changed
    617.030528|*** Control Object Changed
    618.915879|*** Control Object Changed
    619.844899|*** Control Object Changed
    641.770364|*** Control Object Changed
    642.595454|*** Control Object Changed
    670.759314|*** Control Object Changed
    698.788887|*** Control Object Changed
    699.482340|*** Control Object Changed
    716.321094|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    716.321450|BEAMNG| ERR | [string "lua/system/main.lua"]:93: stack overflow
    716.342544|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow
    
    716.342575|BEAMNG| ERR | Stack Traceback
    716.342594|BEAMNG| ERR | ===============
    716.342610|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1
    
    
     
  10. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,116
    Happend now to me on Gridmap.
     

    Attached Files:

  11. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Same here, thought it was just casualties, but seems not.
     
  12. Godzilla!

    Godzilla!
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    2,245
    Off-roading a Ibishu Pigeon and BeamNG randomly exited to desktop 2 days ago.
     
  13. Arm0sius

    Arm0sius
    Expand Collapse

    Joined:
    Aug 22, 2013
    Messages:
    61
    I had several crashes in several maps with several vehicles. I suppose it's not determined by what map or what vehicle are you playing with.
     
  14. Scorpion217

    Scorpion217
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    6
    Got the same crash.

    730.894592|BEAMNG| ERR | *** FATAL LUA ERROR: "lua/system/main.lua"]
    730.894936|BEAMNG| ERR | [string "lua/system/main.lua"]:93: stack overflow
    730.908052|BEAMNG| ERR | *** FATAL LUA ERROR: [string "line"]:1: stack overflow


    730.908080|BEAMNG| ERR | Stack Traceback
    730.908103|BEAMNG| ERR | ===============
    730.908126|BEAMNG| ERR | (2) main chunk of [string "line"] at line 1

    Please make this #1 priority because its a gamebreaker.
     
  15. vicvega

    vicvega
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    65
    Same error here
     

    Attached Files:

  16. FZulley

    FZulley
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    75
  17. Olrosse

    Olrosse
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    111
    i have not had this problem:confused: yes ive used slowmotion and multiple cars
     
  18. FZulley

    FZulley
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    75
    Are you playing with a gamepad or something like that, or do you use keyboard? I start getting the feeling that the crash happens when I am pressing some key on the gamepad..
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice