Companies are valued at and funded by sales of games which use IP (intellectual property), such as the stuff here. To have it not happen, it must not use any of the resources from the original (or remastered) game. The way it sits right now, yes it could get a C&D, but it wouldn't be on the main mods section due to copyright material - but could still be available in the forums or privately until a C&D happens, which is legally binding. However I don't know how readily he'll stop working on it if they tell him to stop. What one can do is heavily re-work the models (while still being derivitive work, it wouldn't be a 'copy' anymore), and use CC0 textures and props, and replace any very unique models in the map with company (the developer/publisher) logos in 3d, etc. This is why as I develop Los Injurus, I use only my models, models from other mappers when (and only when) given express permission to use them (if I need them at all), and I only use commercial stuff I have a license to use. This way I don't lose my map to a C&D like the one GTA-styled map that was in development in 2018 or 2019. Maybe it was Los Beamos by Insane Gaz? I really forget, but I did remember it had the 'car advertisement' ramps that function as jumps in it, just like the ones from GTAV. I don't have a hard answer on if it was copied, mimicked with a similar looking but-not-direct-copy model, or whatever. Was a shame because it looked like it could have been fun. That said, there's plenty of projects that still lived on even with Cease and Desist orders given... some people just don't play nice when given ultimatums after-all. I will still look forward to this, because at-least you can cruise the map without DJ Atomica...
Personally I'm not too annoyed by him lol. He's got a cool voice though, but that's Mark Hildreth for ya.
Demo 2 acts as a testing ground for me and will be released as a sneak peek of what you can expect from a fully polished version of the map. There will be races, collectables, traffic, and a whole lot of stuff we're still working on. I actually pursued commissioning Mark Hildreth, just need to put the money down haha
If my Intel HD Graphics don't provoke a nuclear explosion in the middle of the city, I'll be very surprised.
I have one ready but I'm not going to ask for patrons until the first version of the full map comes out
Just a question, do you know if other people are doing traffic vehicles right now? I've been out of the loop for a long time (2 years worth) and work occasionally on the US saloon. For textures, most of the materials are set up, there are normal maps and some skins (kinda b/c it's using only one .dds overlay for skins). Also transparent textures (besides windows) no longer appearing unaffected by other headlights and being underwater. Not a lot of work has been done on the Jbeam besides wheels/steering being situated to prevent clipping and removing un-needed parts. It is now using a bluebuck as a base with a moonhawk front clip. The mesh was extracted (so scaled at the right size) and has had many touchups. I wish I was a bit faster, but I'm slow at learning, get distracted a lot and the jbeams... They still scare me uwu. Without dynamic reflections: With Dynamic:
Hey Chevy, how you've been man? Haven't seen you on this thread for a long time. Nobody else has really tackled traffic, but the work you've done on it looks great!
I'm sure some people would be willing to put some money down to help commission Mark Hildreth. Imagine making a Campaign for BeamNG.Paradise and it starts off with some cool camera angles of the map, then you hear good ol' DJ Atomika welcoming you to the city. Then it pans over to a beat-up Cavalry. Which reminds me, I wonder if anyone has plans on making most (if not all) of the player vehicles in BeamNG. Hunter Cavalry, Hunter Mesquite, Nakamura SI-7, Nakamura Ikusa GT, Kitanos Touge Custom, etc. Maybe even rebadging them with BeamNG.drive's brand names. So like the Nakamura Ikusa GT could be rebadged as the Ibishu Gojira R or something. Maybe even trim levels (or just the second variant with better stats) if someone was willing enough. I know that being said, it'd be a fuck-ton of work. Also wondering if it'd be possible to make all the drive-thru spots functional. The paint shop I could see happening, just giving you a random color scheme from the preset color options (especially since you can change colors in the parts menu on the fly without having to reload the car). But I'm unsure of how the repair shop could work, because it'd need to be able to keep your momentum when you drive through it, because doing something like "Recover" (I think it's the Insert key by default) repairs you but it puts your car at a standstill.
Doing the cars would be A LOT, but A LOT of work. Now, isn't it possible to port the models from Burnout Paradise and just brush them up to BeamNG standards? Having the cars there would fill up the atmosphere a lot, but it's a ton of work. Now, I doubt those drive-thru spots would be possible unless they'd carry a clusterfuck of deep modding, and they'll need a computer that's powerful as hell, because the game engine takes time to register any change in parameters (color, parts, etc). It'd be awesome to include some aspects of Burnout Paradise in BeamNG. Just imagine that, Burnout Paradise, but with soft body physics. A road rage event would be hella fun lmfao. But some parts would require a lot of work (cars) and others (probably, unless someone pulls a 400 IQ modding technique) like the drive-thru shops wouldn't because of game engine limitations (again, unless someone pulls a 400 IQ modding technique to make it happen).
Doing the cars isn't of my interest anymore, and yeah, a lot of work. Drive-thrus already work in the map thanks to thomatoes50, going over the code shows that it isn't a cluster of deep modding haha
very excited for the map, this game is/was one of my favorites. downtown was my favorite area to mess around in, so were the freeways
It's a matter of what the gas stations will do though. Refill your car? Refill your NOS bottle? Something? Road rage would be hard if anything lol. You can gently grind the guardrail and suddenly you broke your steering and now your wheel is buckled inwards.
Gas stations refill NOS and gas, paint shop randomizes car color, auto repair has no function (unless it just reset your car, but that would be lame) Demo 2 will showcase events like Road Rage and stuff, I'll make sure to show more videos on this thread.
Well like I said it could just do a recovery since it takes two seconds, but it needs a way of keeping momentum when drove through.
Maybe you can trigger the beam regenerator tool to start repairing... Might be the closest thing we have right available. Another thing about making the cars, I thought a long time ago I was read there was a way to mirror half of the jbeam easily but maybe I could get creative with notepad++ and the workload since I can't find it. Best luck to y'all, guys
Ive always wondered about something... and i think this is the perfect thing for it. Im not that good in terms of coding, so im not sure how possible this is for beamng, but ive always wondered if it would be possible to reset a vehicle to its default jbeam, but to also keep its current velocity so you could reset while driving and still drive magically at the same speed it was after its all been fixed up.