I likes new sounds too, but the transmission whine (in race transmission) is too loud for me. Maybe possible to make adjustable the whine sound level?
You can turn individual transmission whines up and down in the appropriate .jbeam file. Look for gearWhineCoefsInput and gearWhineCoefsOutput
just out of curiosity what were the real life cars used to sample some of the current engine/starter/transmission sounds?
Go here (used the Sunburst as an example): \Steam\steamapps\common\BeamNG.drive\content\vehicles\sunburst.zip\vehicles\sunburst\sunburst_transaxle.jbeam & go to line 324 using Notepad++
Would be awesome if we could get the transmission clunk of dogboxes/sequential transmissions going into gear, small detail I know but also so cool haha, Sounds are really getting there now, i even think i heard anti-lag deceleration sounds from the vivace? That's just sounds though right? Not simulated yet I'm guessing
@TDK remember when I posted that mp4 file while back with those so-called engine sounds? Well I figured out how to make it sound like an actual engine but unfortunately it doesn't sound very realistic though. I want to figure out how to synthesize engine in realtime so they will be better quality that this. (Not just specifically for Beamng.Drive, but in general well) and make my own engine sound synthesize but I'm not sure where/how to start though. I searched on google countless times and couldn't seem to find anything.
FFIVGUY's project is about developing synthesized engine sounds so that no difficult recordings (with all their flaws) are required.
Cool - I found it very difficult to hear what you were saying though... You may want to watch this video - quite interesting - https://player.vimeo.com/video/469147486?app_id=122963 Mmmm, sorry... looks like the privacy settings on that video are private. It was from a conference I attended.
Sorry, I realized after the fact that I ended up using the wrong microphone since the radeon software had the wrong device selected. What I was saying in my video was that played a drum beat, explosion. or gunshot sample in mixcraft than shrunk the sample down to 20mls with no space on either side and mixed it to a new audio track and then just multiplied that sample for more "cylinders", and sometimes change the distance of the samples to each other to alter the "firing interval". and then I would merge the tracks together and export it as a wav file. But I want to create my own engine souond synthesizer but just don't t know where to start and how to actually actually make them sound realistic. In synthedit I made a basic oscillator but need to figure out how to make the speed of the sample increase with the pitch.so can simulate revving. I currently have a slider assigned to the pitch function but I can't figure out how to multiply that to sound like there are more "cylinders". A screenshot of my set up is below Do you know if there are any other resources are not private?
The only thing I’m not so sure about with the sounds is that different exhausts really don’t do much to them except make them slightly louder on most cars. Then again it’s very hard to make the sounds work so I can’t really talk.
Well with wider exhaust diameters you get a wider and bassier sound and more mellow and having lower timbre (sounding darker) do the fact the with a wider exhaust the gasses are not being forced to a small pipe, and as a result they are traveling a slower speed, as well as haring the individual pistons firing due to the fact wider exhausts are less restrictive. if the exhaust diameter is narrower then you would get a narrower and trebley sound and there may be some rasp depending on how muffling there is, if the engine has a half order or slightly higher than half order which is what gives the exhaust it's growl, and that he exhaust gasses are being forced out of a rather small pipe the sound will have more timbre (sounding brighter) as they are traveling faster.
I don’t know if you’ve heard of Tsugi. They have this awesome tool that can simulate engine sounds in real-time with relatively low cpu load. http://tsugi-studio.com/web/en/products-gamesynth-enginesplugin.html
Yes, I have it. Have you got any performance examples? I can only test with my hardware. I actually do not think the quality of the system is good enough yet, but you do?
I can't afford it at the moment so I don't have any performance examples. I wasn't saying that I I didn't say I did, I was just suggesting it. --- Post updated --- When the engine sounds auto-pitch in beamng I wish the formant could be preserved so you don't get that chipmunk effect
When the engine sounds auto-pitch in beamng I wish the formant could be preserved so you don't get that chipmunk effect