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Pigeon too Durable?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Again_Dejavu, Jun 29, 2014.

  1. Again_Dejavu

    Again_Dejavu
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    So I was testing out DrowsySam's 4wd Pigeon mod and I noticed that it was basically indestructible, even at 80mph.
    4wheelpigeon 80mph.jpg
    4wheelpigeon 80mph2.jpg
    But maybe it just was from the mod, right?
    3wheelpigeon 50mph.jpg
    So I tested it. This time it was at 50mph because the stock pigeon can't get any faster.

    Isn't the three wheel shit box supposed to be dangerous and unsafe?

    Right now it seems to be one of the strongest :p
     
  2. DrowsySam

    DrowsySam
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    It probably is a bit too durable, but the stock Pigeon is basically the same.

    IIRC, the Pigeon is actually supposed to be plastic, and it's very lightweight, so hitting a wall doesn't do much, as it doesn't have enough weight behind it to crush itself. But yes it is still too strong.

    Just because it doesn't crumple, doesn't mean it's safe :p Makes it worse actually.. It has 0 crumple zones..
     
  3. Cwazywazy

    Cwazywazy
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    You do realize that less deformation does not mean more safety? (In a lot of cases it actually means the opposite.)

    It's because the Pigeon is lightweight and simple. Newer/bigger cars have much more weight and have crumple zones.
     
  4. Cardinal799

    Cardinal799
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    Remember that when you crash into the wall, you hit the steering wheel at 80 MPH basically, since there is no airbag. You also take all the force because of nope crumple zones.
     
  5. eletricmano

    eletricmano
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    I think I might have read Gabe saying somewhere that it's made of fiberglass, that's why it doesn't deform much.
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    try an offset collision and you find that parts of the pigeon body kinda snap (or as close to snapping as you can get in BeamNG).

    Remove the front bumpers. You'll see any collision it basically hits frame first anyway. Plus it has very little momentum due to such a low mass. Finally fiberglass is pretty rigid, it tends to shatter rather than bend.
     
  7. SHOme1289

    SHOme1289
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    ...and there's no crumple zones. did we get that part?

    I think what some people are trying to say, is that for example, the A-Pillars don't crumble much, which SHOULD be one of the weakest parts. The solid, narrow front end should basically push up into the A-Pillars and deform them.

    Another thing, is the Covet. The A-Pillars on that car are extremely stiff now, whereas on an "offset" collision at 40mph, the a-pillar would noticeably deform. Now, at !!60-70!! mph at the same offset, the a-pillar is essentially undamaged. The front end crumbles up like paper, but the A-Pillar doesn't move. ill post a pic.

    here's 2 pics:

    the first is 65mph 1/4 overlap test. this would WRECK the a-pillar on pretty much any car, even new MB's and Volvos. Notice the A-pillar has very little deformation, for a crash of this magnitude. Also, notice the firewall is completely intact and has barely any deformation.
    65 mph offset.jpg

    This next pic is at 75 MPH, essentially a direct-middle pole test, maybe slightly offset. at 75 mph. it would have totally invaded the passenger cabin, instead the diamond-firewall kept everyone in the car safe and sound. at 75 mph:
    80 mph pole test.png

    I have been messing with some values in the hatch jbeam. I got the door latches fixed, at least to my liking, so that the doors don't pop open so easy (notice the 65mph was enough to pop the door open on the offset crash) and other tweaks. Now, I need to figure out all the values for the firewall, rigidifers, cross beams, etc. This car used to be pretty malleable, but now is built like a brick shithouse. Dernno.
     
    #7 SHOme1289, Jun 29, 2014
    Last edited: Jun 29, 2014
  8. pulley999

    pulley999
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    It's an inertia thing. Your average airsoft pellet travels at 300ft/s or 204 mph. The worst that happens is it buries itself less than a centimeter into your skin, usually you just get a welt. Now what would happen if a car hit you at 204 mph? The same thing is happening with the Pigeon. It's light and slow, making it hard for it to build up a ton of inertia, thus not requiring a lot of energy to be dissipated in order to stop it. Bowl into it with a D-Series at a reasonable speed and you'll basically watch it ping off into space (if it doesn't get stuck) because it doesn't have a lot of inertia holding it in place due to its low mass and the truck didn't need to impart a lot of energy to make it move, hence why it comes away with a dented bumper and maybe a cracked fascia at worst. Pin the Pigeon between a wall and a D-Series (so it's low inertia isn't a factor) and watch it crumple like paper, even at relatively low speeds.
     
  9. metalmuncher

    metalmuncher
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    Do you realise that you have the roll cage installed? It significantly stiffens up the cabin. W/O the roll cage I'd say the A-Pillar gets sufficiently messed up in an offset collision.
     

    Attached Files:

    • 2MFipaF.jpg
  10. Happyfaller23

    Happyfaller23
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    Was going to point out the same thing, without the rollcage the car is still the unsafe Covet we know and love.
     
  11. SHOme1289

    SHOme1289
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    did some testing, and came to the same conclusion...whats funny is right at the beginning of playing the pre-race, I somehow saved over all the versions with the roll-cage installed, and just didn't realize that it was in there. carry on then lol
     
  12. DoomS59

    DoomS59
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    if there is no part going from after a crash its because like its created in real life, this car is constructed around only one piece of metal and after it, a hood and doors is put on.
     
  13. thescruffmuffin

    thescruffmuffin
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    I agree with this I tested using the Pigeon as a cushion for the D-15 and with the truck at 35 mph and with the pidgeon wedged up against a wall the pickup completely flattened the pigeon.
     
  14. Potato

    Potato
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    I've always thought the firewalls in this game are too strong though.
     
  15. SixSixSevenSeven

    SixSixSevenSeven
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    Decided to carry out 2 tests. I'll start with the 2nd because I have screenshots of it.

    Far left corner of the grid map I parked the pigeon like so:
    screenshot_00004.png
    I then ran the 390GTR the entire way along that left edge so it rear ended the pigeon at about 130-150mph depending on whether it decides to get all twitchy or not (or rather whether I can handle it or not, which tonight I could not, but I'm going with excuse that I am sleepy and dont feel well).
    Result:
    screenshot_00005.png
    screenshot_00007.png

    Satisfiably pulped.

    The original test I have the pigeon about 4 or 5 H45's lengths back from the wall and again rear ended it. At that speed I never managed a 0% offset collision, with the slight offset the pigeon had a tendency to be batted off to one side as the bolide hit, due to the low mass the bolide doesnt really lose much energy and the pigeon just gets pinged off to one side without really being totally wrecked, then when it hits the wall (and the bolide misses it) it again bounces off. It does come out of that pretty wrecked, but its hardly pulped.

    Low mass object, bolide doesnt have to impart much force on it, again, not huge forces involved when it hits the wall.
    When you sandwich it between the bolide and wall though, huge forces, pulped.
     
  16. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    It's like a fly: easy to squish, but too light to hurt itself.
     
  17. Dummiesman

    Dummiesman
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    (imported from here)
     
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