1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Audio Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Aug 9, 2017.

  1. petermessi

    petermessi
    Expand Collapse

    Joined:
    Sep 9, 2020
    Messages:
    7
    I personally enjoy the new sounds, great job guys. It is very entertaining and fun to hear
     
    • Agree Agree x 2
  2. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    596
    Thank you :)
     
    • Like Like x 2
  3. In_Whiskey

    In_Whiskey
    Expand Collapse

    Joined:
    Jun 25, 2017
    Messages:
    33
    I likes new sounds too, but the transmission whine (in race transmission) is too loud for me. Maybe possible to make adjustable the whine sound level?
     
  4. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    596
    You can turn individual transmission whines up and down in the appropriate .jbeam file.

    Look for
    gearWhineCoefsInput and gearWhineCoefsOutput
     
    • Agree Agree x 1
  5. In_Whiskey

    In_Whiskey
    Expand Collapse

    Joined:
    Jun 25, 2017
    Messages:
    33
    Okey, but i don't know what is the appropriate file. :)
     
  6. stale

    stale
    Expand Collapse

    Joined:
    Jun 14, 2020
    Messages:
    216
    just out of curiosity what were the real life cars used to sample some of the current engine/starter/transmission sounds?
     
  7. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,345
    Go here (used the Sunburst as an example):

    \Steam\steamapps\common\BeamNG.drive\content\vehicles\sunburst.zip\vehicles\sunburst\sunburst_transaxle.jbeam & go to line 324 using Notepad++
     
  8. Olrosse

    Olrosse
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    111
    Would be awesome if we could get the transmission clunk of dogboxes/sequential transmissions going into gear, small detail I know but also so cool haha,

    Sounds are really getting there now, i even think i heard anti-lag deceleration sounds from the vivace? That's just sounds though right? Not simulated yet I'm guessing
     
    • Agree Agree x 2
  9. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    596
    Thanks for the feedback - yes, it would be nice!!!

    You're right, this isn't simulated currently...
     
    • Like Like x 1
  10. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    559
    @TDK remember when I posted that mp4 file while back with those so-called engine sounds? Well I figured out how to make it sound like an actual engine but unfortunately it doesn't sound very realistic though.


    I want to figure out how to synthesize engine in realtime so they will be better quality that this. (Not just specifically for Beamng.Drive, but in general well) and make my own engine sound synthesize but I'm not sure where/how to start though. I searched on google countless times and couldn't seem to find anything.​
     
    #510 FFIVGUY, Oct 15, 2020
    Last edited: Oct 15, 2020
  11. In_Whiskey

    In_Whiskey
    Expand Collapse

    Joined:
    Jun 25, 2017
    Messages:
    33
    The engine sounds are not "shynthesized", just mixed from recorded sounds at different rpms.
     
  12. NOCARGO

    NOCARGO
    Expand Collapse

    Joined:
    Apr 1, 2019
    Messages:
    1,514
    FFIVGUY's project is about developing synthesized engine sounds so that no difficult recordings (with all their flaws) are required.
     
  13. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    596
    Cool - I found it very difficult to hear what you were saying though...

    You may want to watch this video - quite interesting - https://player.vimeo.com/video/469147486?app_id=122963

    Mmmm, sorry... looks like the privacy settings on that video are private. It was from a conference I attended.
     
    #513 TDK, Oct 19, 2020
    Last edited: Oct 19, 2020
  14. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    559
    Sorry, I realized after the fact that I ended up using the wrong microphone since the radeon software had the wrong device selected.
    What I was saying in my video was that played a drum beat, explosion. or gunshot sample in mixcraft than shrunk the sample down to 20mls with no space on either side and mixed it to a new audio track and then just multiplied that sample for more "cylinders", and sometimes change the distance of the samples to each other to alter the "firing interval". and then I would merge the tracks together and export it as a wav file. But I want to create my own engine souond synthesizer but just don't t know where to start and how to actually actually make them sound realistic. In synthedit I made a basic oscillator but need to figure out how to make the speed of the sample increase with the pitch.so can simulate revving. I currently have a slider assigned to the pitch function but I can't figure out how to multiply that to sound like there are more "cylinders". A screenshot of my set up is below



    Do you know if there are any other resources are not private?
     

    Attached Files:

    • 2020-10-22.png
    #514 FFIVGUY, Oct 19, 2020
    Last edited: Oct 22, 2020
  15. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    The only thing I’m not so sure about with the sounds is that different exhausts really don’t do much to them except make them slightly louder on most cars. Then again it’s very hard to make the sounds work so I can’t really talk.
     
  16. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    559
    Well with wider exhaust diameters you get a wider and bassier sound and more mellow and having lower timbre (sounding darker) do the fact the with a wider exhaust the gasses are not being forced to a small pipe, and as a result they are traveling a slower speed, as well as haring the individual pistons firing due to the fact wider exhausts are less restrictive. if the exhaust diameter is narrower then you would get a narrower and trebley sound and there may be some rasp depending on how muffling there is, if the engine has a half order or slightly higher than half order which is what gives the exhaust it's growl, and that he exhaust gasses are being forced out of a rather small pipe the sound will have more timbre (sounding brighter) as they are traveling faster.
     
  17. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    559
    I don’t know if you’ve heard of Tsugi. They have this awesome tool that can simulate engine sounds in real-time with relatively low cpu load.
    http://tsugi-studio.com/web/en/products-gamesynth-enginesplugin.html
     
    #517 FFIVGUY, Nov 12, 2020
    Last edited: Nov 12, 2020
  18. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    596
    Yes, I have it. Have you got any performance examples? I can only test with my hardware. I actually do not think the quality of the system is good enough yet, but you do?
     
  19. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    559
    I can't afford it at the moment so I don't have any performance examples. I wasn't saying that I
    I didn't say I did, I was just suggesting it.
    --- Post updated ---
    When the engine sounds auto-pitch in beamng I wish the formant could be preserved so you don't get that chipmunk effect
     
  20. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    559
    When the engine sounds auto-pitch in beamng I wish the formant could be preserved so you don't get that chipmunk effect
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice