Native multiplayer support

Discussion in 'Ideas and Suggestions' started by SQUIDYMAN, Oct 22, 2020.

  1. SQUIDYMAN

    SQUIDYMAN
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    Has the beamng drive team ever expressed support in the idea of bringing multiplayer to beamng drive? Also are they thinking of making more unanchored scenery objects. (Ex: crash into a tree and the tree falls over whilst slowing down the car and damaging it.)
     
  2. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    https://beamng-mp.com/
     
  3. Dummiesman

    Dummiesman
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    For multiplayer, here's an answer copied from the FAQ





    Now you may say, "it can't be that difficult considering that teams like BeamMP have done it.
    However, BeamNG's multiplayer vision is true, 100% accurate multiplayer. BeamMP is a 3rd party modification with it's own bugs and issues, and is far from what BeamNG officially would want in the game.



    As for unanchored objects: There's currently no way (afaik) to selectively turn off physics objects, so doing that now would cause significant lag. Don't know if the developers have said anything about this recently.
     
    • Agree Agree x 3
  4. Dr. Death

    Dr. Death
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    Damn dude i had the same question! If only there was somethin akin to a "search function" to find people like-minded that might have the answers too.... Oh well, im gonna have to ask the same question too soon then!
     
  5. P_enta

    P_enta
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    Its never going to be native, and as it stands right now even with BeamMP its still not that great.

    Its very very stuttery and slow, and lags a ton if you have more than a few cars.
     
  6. Cincinnatus

    Cincinnatus
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    I just checked beamMP out and its not laggy, it just stutters a lot.
     
  7. Dr. Death

    Dr. Death
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    Honestly not much of a difference between those 2 statements.
     
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  8. P_enta

    P_enta
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    Its basically unusable if you want more than a few cars
     
    • Agree Agree x 1
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