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Edit: Better Dynamic Reflection Highlights

Discussion in 'General Discussion' started by SuchSneak, Oct 27, 2020.

  1. SuchSneak

    SuchSneak
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    New Example done all in-game by upping the sky brightness in the editor. If only I could influence the cubemap only instead of washing out the sky.
    Beamngreflectionswithshadowsb.png

    Original post trying to show even on a chrome car the reflections aren't strong enough.
    Beamngreflectionswithshadows.png
     
    #1 SuchSneak, Oct 27, 2020
    Last edited: Oct 27, 2020
    • Agree Agree x 1
  2. TechnicolorDalek

    TechnicolorDalek
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    yeah that sucks and all, but it's also pretty awful how much performance it sucks for crappy results for the actual mirrors themselves
     
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  3. _Diamond_Coal_

    _Diamond_Coal_
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    • Agree Agree x 9
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  4. esesel

    esesel
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    It is performance heavy because it basically has to render the scene twice, to get better reflections you'd either have to use ray tracing or the same method as now but for each object separately, both would be even more performance heavy...
     
  5. SuchSneak

    SuchSneak
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    The
    The edit was rushed but this is how chrome should look in game.
     
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  6. _Diamond_Coal_

    _Diamond_Coal_
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    If this looks more realistic for you, just turn chrominess slider to max
     
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  7. FRITZ_FANTOM

    FRITZ_FANTOM
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    I actually think, that the reflections on the base colors are too reflective at default to look realistic..
     
  8. SuchSneak

    SuchSneak
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    It's 100% chrome and I guess I didn't do a great job in explaining what I was trying to accomplish. Take a look at the new comparison.
    Beamngreflectionswithshadowsb.png
     
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  9. TechnicolorDalek

    TechnicolorDalek
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    there are plenty of games that accomplish decent quality reflections from a variety of angles without completely trashing performance. ets2/ats, being prime examples.
     
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