Problems with interior

Discussion in 'Content Creation' started by Stremer123, Oct 27, 2020.

  1. Stremer123

    Stremer123
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    Hello! I making new mod. Now i am in texture step. When i editing and exporting textures of interior i see that:


    99.png

    Please help me :p
     
  2. Sithhy™

    Sithhy™
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    Not sure what exactly you mean, but that looks like inverted normals? Go into your 3D modeling program & press Ctrl + N on the "broken" meshes & that will fix it
     
  3. Stremer123

    Stremer123
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    Nice joke bro. How i can ban you?
    --- Post updated ---
    Thx for joke, i fixed problem myself)
     
  4. AJ'99

    AJ'99
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    Bruh that wasn’t a joke, if you’re using blender 2.8, it’s ALT+N then recalculate normals.
     
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  5. Szymon2007

    Szymon2007
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    excuse me, what the hell?
     
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  6. EmizarPL

    EmizarPL
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    Well, I don't think that was a joke.o_O
     
  7. Stremer123

    Stremer123
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    Thx, but Sithy sayed Ctrl + N. In blender it mean New Project
     
  8. EmizarPL

    EmizarPL
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    First of all: Mr. Sitthy. Next, he isn't that kind of person who jokes, so this must have been the truth. D:
     
  9. ParadoxShiba

    ParadoxShiba
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    Excuse me?
     
  10. atv_123

    atv_123
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    A little aggressive there don't you think?

    Sithhy wasn't wrong or joking... up until very recently, to recalculate Normals all you had to do was hit Ctrl + N. Recently with Blender 2.8, they changed it to now be Shift + N to recalculate outside normals and Shift + Ctrl + N to recalculate inside normals.

    Remember, after learning the keys for years and then a new version comes out and changes a lot of the key combinations around, it is easy to make mistakes... but thats all that was was a mistake. Calling for a ban? Well that might just get you some turned tables...
     
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