The Gavril T75 is coming tomorrow in the Pre-Race Update as well as the Ibishu Pigeon so that you have something to annihilate with it.
I still play ROR a lot more than BeamNG, purely because BeamNG is still in its infancy and has few vehicles but I should imagine that I will be playing BeamNG a lot more after the race update.
The T75 is coming in the Race update btw, not in the pre-race update tomorrow. Thought I'd let you know in case you got your hopes up.
I still play RoR daily, though I don't bother with BeamNG much since its gets boring fast. Hurrah for being the complete opposite of the mood of this thread!
I did install ROR a few months after buying BeamNG to see what it was like. I uninstalled it after 2 hours as it kept crashing all the time. I didn't even spend long enough playing with it to find any of the good vehicles and I only loaded up one or two maps. If it was more stable I would have probably continued to play with it though. Is it still being worked on or is it kind of a dead project now?
RoR has a few issues that make it less usable for me. For example: - The vehicles are amazing but there's simply a lack of what I'm particularly looking for whereas on Beamng, there's just what I'm looking for. - The floor and camera collide meaning you can't see the suspension movement as easy on RoR whereas on Beamng, the camera and floor do not collide meaning you can see the live axles & struts working away - On RoR, it doesn't support Xbox 360 controllers easily whereas on Beamng, it's programmed perfectly to work with Beamng.
I have Ror on my taskbar still and ive put over 1000 hours into it, and when beamng gets heavy vehicles i will never play ROR again
Sorry but BeamNG gets boring so fast. I play RoR just about everyday. I make mods and everything for that game. This is one of my mods (in pic) I'd love to get it ported into BeamNG for those who play BeamNG but I have no idea how to.
Nope, can't stand a program which is buggier than a swamp, far less reliable than a used 80's Chrysler car, and makes a homeless bipolar schizo drug addict look more stable in comparison. Sorry.
What. RoR isn't THAT buggy as you are making it look likel. It's a pretty solid program, don't throw shit at it :\
I don't know why everyone keeps going off about RoR's reliability, I rarely ever had problems unless I was using a poorly made mod. I still mess with it from time to time, collecting Chevy pickups and cruising memory lane in the '49 Ford.
I haven't used it since i got BeamNG. I also dont play BeamNG very much at the moment. Its kinda like how i used to play tdu non stop but tdu2 came out and killed it for me. Except in this case BeamNG is better, there is just a lack of content. Which is an odd thing to say coming from me But i've been having a lot of fun with assetto corsa recently and the narrower tracks coming to it.
I play RoR just about as much as BeamNG. BeamNG still hasn't touched RoR as far as drivability goes in my opinion. RoR 0.4.0.7 on max settings runs more than 3x as fast as BeamNG 0.3.1 on minimum settings, so it really detracts from the whole experience for me. Reading how much you all seem to hate RoR really makes me wonder why RoR is more reliable on my machine than BeamNG. The only real definite "doing this will cause a crash" thing in RoR is removing a vehicle. Otherwise RoR is very solid. BeamNG has a lot of potential, so as it gets better and better, I can see it taking my time away from RoR. But for now, RoR has a lot more content and more features to make it worthwhile. I'm a big truck and bus guy, and I love hauling stuff, so the lack of large vehicles, and things like multiplayer, cranes, force feedback, boats, etc and support for standalone trailers in BeamNG makes RoR still completely necessary. I have 1,134 spawnable mods for RoR and only maybe 30 for BeamNG. Granted, roughly only 100 of those 1,134 are "high quality", there's still a huge variety of old and new things to play around with. BeamNG does blow RoR out of the water with its graphics and its ease of mod-ability, but honestly, both games have their pros and cons. Biggest of all is their philosophy- one is free and was developed by community volunteers, one is paid for and has a dedicated development team. Yeah, they were both developed by a lot of the same people and are both softbody vehicle sims, but I believe that is where the similarities end. Yes, yes I do still play RoR.
Nah, I never installed it after the last time I reinstalled Windows. Sometimes I feel like playing it again but not enough to actually install it and get mods.
Haven't played it since a few weeks before I joined the forum. The only things I miss are the mouse dragger and Auriga Proving Grounds. (hope it is ported to Beam soon)
I'll still load it up on my laptop, only because it's rather heavily imbalanced toward CPU side tasks. It was intended to be a work laptop without much gaming potential so the graphically lighter-weight Ogre based game runs better on it, despite having significantly less efficient and more outdated physics simulation.