Experimental KissMP - new multiplayer mod for BeamNG.drive

Discussion in 'Utilities and programming' started by The HellBox, Nov 6, 2020.

  1. Szymon2007

    Szymon2007
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    meanwhile i ran the game with a 3400 for a few years
     
  2. P_enta

    P_enta
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    didn’t say mine was good either this thing sucks
    --- Post updated ---
    ah I see. Makes sense.
     
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  3. khajaja

    khajaja
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    and theres me with a Phenom II X6 1055T
     
  4. NOCARGO

    NOCARGO
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    I think the servers are being edited momentarily. So I would like to take the time to say thank you to @The HellBox and @Dummiesman for making this opensource and free of charge multiplayer mod for BeamNG !
     
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  5. SuperShep1

    SuperShep1
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    Yeah italy is the worst map for my computer to run it on, I really just got my laptop to stay off the home computer because that one is for work. my LAptop is no gaming machine. Anyway, How do I make a server, it says to just run the server thing but then what?
    --- Post updated ---
    yes preach
     
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  6. Dummiesman

    Dummiesman
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    It will generate a config file, you can customize things in there, and decide if you want it to be public
    If you want people to actually be able to join (regardless of being public or private), you have to port forward in your router
     
  7. SuperShep1

    SuperShep1
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    I understand everything you said other than that, what does that mean? (Im no pc geek)
     
  8. Dummiesman

    Dummiesman
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    Probably best to Google this to get explanations/tutorials. The process slightly differs depending on your router manufacturer.
    The port you need to forward is located in the config.json file.
     
  9. SuperShep1

    SuperShep1
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    I just played with nocargo and my cousin and it was fun
    --- Post updated ---
    oh ok, This is far beyond my understanding so I will just join servers,
     
  10. TunedS54M3

    TunedS54M3
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    Are you serious? your pc is god tier compared to my AMD A8. The thing overheats on Utah.
     
  11. Bose321

    Bose321
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    How does this compare to BeamMP (or whatever it's called)? Was not impressed by the performancy on my end, and the latency.

    How about a website for easier downloads and/or server stats etc? I could help with that since I'm a web developer.
     
  12. Dummiesman

    Dummiesman
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    Performance is near single player performance
    Latency, I assume you mean cars weren't in the right places? We have lag prediction that mostly rectifies that.

    As far as a website goes, @The HellBox will have to answer that.
     
  13. NOCARGO

    NOCARGO
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    I just had a quite decent session on West Coast Drag area. 3 up to 4 cars went good with dynamic reflections. Then there was more cars and I sank to 18fps. Also regardless of fps I regularly see cars hopping around like, yeah, hopping. I don't know what the cause of that is :)
    Anyway, I think a lot depends on driving style too, cautious drivers tend to make a more smooth experience atm imo.
     
    • Agree Agree x 1
  14. P_enta

    P_enta
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    I’m not concerned for myself, as I have a multi hundred mb/s internet connection, but what kind of internet would you need for this. You’re transferring physics along at 2000 calculations a second, so.
     
  15. Confused_Deer43

    Confused_Deer43
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    Just tried out this mod with AiTorror and a couple others.
    Was actually surprisingly great! Almost like playing with in game AI. It does get a liiittle laggy when many players join but that's understandable. when Torror and I joined an empty server it ran flawlessly.

    Thanks for the time and effort you all put into this!
     
    • Agree Agree x 4
  16. Srockzz

    Srockzz
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    Ah, the free market does its thing ones again. BeamMP was getting stale and the devs were getting stingy and complacent, so here is someone else with fresh ideas ready to get the market going again.
    This is fantastic. Keep on at it and i wish the BeamMP devs to do the same. A little competition always makes things better, and who knows, maybe at some point thanks from the competition we might end up with the perfect, dev level multiplayer implementation.
     
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    • Agree Agree x 3
  17. P_enta

    P_enta
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    hopefully the same thing that happened with trafficai happens to this. Full dev integration!

    at the least in the future having the game run off of a server fully and stream down to players would be amazing! You could then have as many people as you wanted with 0 lag.
     
  18. Akimbo Beta

    Akimbo Beta
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    So, besides being open-sourced with free server files, what other advantages are there compared to BeamMP?
     
  19. etca1515

    etca1515
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    Its A bit Smoother and easier to access
     
    • Agree Agree x 2
  20. Alieu

    Alieu
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    (everything I say is IMO so don't bash me if it ends up being wrong)
    Arguably smoother experience
    From what I have seen in this thread, better frames
    Arguably cleaner and resizable/customizable UI
    Humble Bundle users don't get labeled as "pirates"
    Doesn't pretend to be the entire game like BeamMP and actually acts like a mod so there is probably going to be even more community integration
    You already said this but: Even if you can donate in the future, the latest and greatest features aren't hidden behind a paywall and private servers are free
    You also already said this but: Due to the fact that it's open-source, people can write in things that could benefit KissMP in extraordinary ways. Since you can collaborate on the project as a community, it has the potential to grow exponentially compared to BeamMP
     
    • Agree Agree x 3
    • Like Like x 2
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