For the love of God... Mouse steering.

Discussion in 'Ideas and Suggestions' started by bratska77, Nov 20, 2013.

  1. bowserchomp

    bowserchomp
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    32
    Mouse steering is nice and all, but you still have the issue of your throttle and brakes being all or nothing.
     
  2. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    311
    If the mouse x-axis position on screen was steering, it would be easy to map throttle and brake to the y-axis. Put some deadzone at top, bottom and middle so it's easier to use the full controls or neither, and you have more precise throttle and brake than any other controller.

    Some linearity scaling for the steering would be good, so it has more precision in the middle and is quicker at the edges. Shifting could be done with mouse buttons.

    Apparently it could be possible to make a mouse steering app with the UI system. I'd try, but I don't even know where to start..
     
  3. metalmuncher

    metalmuncher
    Expand Collapse

    Joined:
    Aug 6, 2012
    Messages:
    257
    The main issue with a UI app for it is that the inputs from the UI get overwritten by the input system AFAIK. :\
     
  4. theshark

    theshark
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    137
    What you could do to soolve this is to modify the inputsources of the hydros, so they use custom inputsources.
    Steering shouldn't be a problem then. throttle and brake would need some other solution to work though.
    probably custom lua which gets the desired inputevents from the gui and overrides the original inputevents.
     
  5. nathan12276

    nathan12276
    Expand Collapse

    Joined:
    Aug 14, 2013
    Messages:
    173
    Im not sure if you have 400 ft arms. but i got like a 2 foot square were i can move my mouse. All that jsut seems way to complicated for my little 2x2 square. i dont mind steering.
     
  6. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    404
    Get a wheel or a 360 controller, seriously. Waste of time to implement this. Can't afford it? Get a job.
     
  7. Ryncewind

    Ryncewind
    Expand Collapse

    Joined:
    Mar 6, 2014
    Messages:
    7
    Even using an xbox controller i find it impossible to drive at high speed, it's like the tyres are made from ice... pretty shit really
     
  8. metalmuncher

    metalmuncher
    Expand Collapse

    Joined:
    Aug 6, 2012
    Messages:
    257
    I have a G27 and a 360 Controller. Wheel > Mouse Steering > Xbox360 analog stick.
     
  9. Shadowdragon94

    Shadowdragon94
    Expand Collapse

    Joined:
    Jul 9, 2013
    Messages:
    348
    i only have about half a footof mosue space,soo...as long as we can toggle it i am fine!
     
  10. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    311
    Try moving your mouse from one end of the screen to the other. That's how much space you'd need. It's about 4x2 cm on my default mouse speed.

    I have a wheel and I use it when I want to drive properly, but it's inconvenient to set up and use when you just want to test something for a few minutes.
     
  11. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    assuming a 1:1 scaling between mouse update and pixels moved onscreen:

    5600 dot per inch mouse
    1366 horizontal resolution
    5600/1366=4.1
    I need 1/4.1 of an inch, so less than a cm :p

    Actually that seems somewhat accurate considering I dont really move my hand at all to have my mouse clear the length of my screen.
     
  12. fundahl

    fundahl
    Expand Collapse

    Joined:
    Jun 15, 2014
    Messages:
    20
    Live for Speed does it great.... I don't see what the big deal is with adding mouse steering.... it would make the game a lot better....

    - - - Updated - - -

    Also being able to scale the "acceleration" of brake and throttle application for analog buttons would be great as well. But mainly mouse steering is needed for people that don't want a otherwise useless controller or don't have room for a full wheel setup. Keyboard steering is retarded, period.

    I have much time on a G25 and fanatec wheel.... I love richard burns rally, Live for Speed, Forza 4 (to an extent), rFactor, iRacing..... that isn't the point.
     
  13. Christina!

    Christina!
    Expand Collapse

    Joined:
    Aug 19, 2013
    Messages:
    51
    Very helpful reply. Thanks.

    God damn there are a hell of a lot of idiots on this forum. What's the need in posting aggresive useless posts? Ugh.
     
  14. fundahl

    fundahl
    Expand Collapse

    Joined:
    Jun 15, 2014
    Messages:
    20
    Yeah, we all don't want Microsoft controllers because we can't afford them..... lol! :rolleyes:
     
  15. bowserchomp

    bowserchomp
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    32
    Welcome to the BeamNG forums! ;) ... :D ... :eek: ... :(

    Yeah, it's pretty damned annoying here. It was even worse in the RoR forums. I recall some of the users there talking about how they would be able to escape from all of the toddlers there, because BeamNG has a paywall! I mean, it worked for SomethingAwful, right? *smiles, then frowns again*
     
  16. loonybin0

    loonybin0
    Expand Collapse

    Joined:
    Mar 3, 2014
    Messages:
    7

    Totally agree with this. There are a lot of people asking, "What's wrong with keyboard steering? I use it all the time in NFS & other racing games and it works just fine." Well, so do I, but here's the problem with that thinking though: the thing about keyboard steering in other racing games (particularly games with big titles like NFS, Dirt, etc.) is that the handling of the vehicles is tuned specifically to work well with keyboard controls, regardless of the accuracy or consistency with the game physics & other input methods. This makes it so your average Joe Gamer can feel like he's an awesome driver even though he's approximating a complicated physical handling system with two buttons. BeamNG is a physics simulator, meaning that the realistic interaction of the vehicle with a binary input is a specific action so as not to disrupt the real physics. Whereas pressing a button to steer right in another game might actually change vehicle acceleration, drift, rotation, wheelspin, etc. directly; in BeamNG, steering right means rotating the steering wheel clockwise and letting the physics of the vehicle do the rest. (I am making a few assumptions here, so please correct me if I'm wrong.)


    So yes, I would very much like to see more continuous methods of control like mouse steering in BeamNG.
     
  17. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,660
    This may just be a justified bump.. ;)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice