It is not very realistic when a truck going 50 mph crashes into a fence and completely stops, destrucable enviorments would be very fun to mess around with
The amount of lag this would cause would be unreal. Not to mention how long it would take to jbeam an entire map...
Yes, while I would love to have a destructible world, doing that with high detail is difficult for nearly all users. Many of us only can put <10 cars on a map, and that's before we factor in all the extra points of a deformable map.
This is happening in small scales with some maps, its just a matter of time until a full map is made with deformable terrain and buildings.
The devs have thought of this, but adding a jbeam to a map will make it extremely difficult to simulate.
******** I've seen it so far happen in a single map with a bridge, which requires collisions on, and counts as a vehicle with no jbeam, still a small impact in performance with it, but if we are tlaking having props as street lights, trees, and mailboxes and such that will be a HUGE FPS drain.
Yeah but that's a tiny map, if they added stuff like this to West Coast or something the lag would be so big
Doable but not very nice to low end PCs that can only spawn 2 cars before it starts lagging. Perhaps there could be a setting if the map generates props or models or something.
ive been sooo tempted to just take out every sign on utah and replace them with a jbeamed one just to test this out. multi core cpu should deal with this better. The stop sign has 27 nodes by itself, i was too lazy to replace every sign in utah but i placed over about 15-20 signs in the map for testing purposes. Now, ive got to mention i have a powerful pc, so i need to test this on less powerful pc. But i didnt even notice my fps budge from 60. Now if i had 15-20 cars, it would drop way below 60 fps. But we are talking about a node difference of about 400-800 depending on the vehicle. Even if we had a destructible environment right now, we would avoid it like the black plague because everything gets stuck in your tires and just messes up your day. Even while testing with the D series Kentarch it would take a serious beating just running over a few stops signs. You can forget about the covet... The problem i encountered with beamng is not performance. but really collision related. Beamng needs some serious collision black magic before we can even think about having a stable destructible environment. Im sure we could have a fairly big destructible playground before it starts tanking fps. but why would any of it matter if its a buggy mess that you avoid?
I think you should look again. Got a problem with my keyboard+mice, i ended up erasing a paragraph by accident and giving up and sending and half empty message by accident.
I see, nevermind then True, only when they were heavily damaged, (at least in my experience) but I get your point for sure.