Hello and welcome to the forums First and foremost question : Do you know how to access your BeamNG user folder ? It's the one where the mods folder is in.
First, make sure you have the original mod in your mods folder. Then, unpack my patch and put this folder in your user folder UNLESS → there already is a folder named "vehicles" in your user folder. In this case you should make sure you don't over wright files that you want to keep, such as possible configs you made. So if you really want to go the safe way you should look for which vehicles already have a folder in the the folder "vehicles" from your user folder. If there already are folders with vehicle names then take the files from my patch manually out of their folders to add them to the existing folders. Folders from my patch that have names which you don't find in the user folder, those you can just drop in. Mostly, non modding mainstream users won't have much to do with the "vehicles" folder from user folder EXCEPT for saved configurations and their thumbnail pics for the vehicle selector. Hope this helps, feel free to ask again if not
Does that mean it's in your 'mods' folder ? Just make sure it's there and follow the above procedure for my patch and you should be good.
Ok, if you see the original mod in your mods folder then download my patch from the first post and then read post 27 carefully again. If the complete post is too difficult too understand because your a noob just do this : First, make sure you have the original mod in your mods folder. Then, unpack my patch and put this folder in your user folder You might loose a config you made before but I guess that will be easier for you to recreate then to install my patch for the working dummies in a more refined manner. Note to other users : if you have a lot going on in your user folder's 'vehicles' folder don't just drop or replace the 'vehicles' folder blindly. It might merge properly or it might not, sometimes Windows does it sometimes it doesn't.
Yes this, I once lost 300+ custom configs because of a similar thing, but I had backup of most of them fortunately
Yeah, my current user 'vehicles' folder has 164MB of data. It has all vanilla vehicles in it plus some mods. If I clear cache or perform some other kind of wizardry then I just put it onto the desktop first in order to put it back later. You just can't rely on the fact that backup will always work safely it seems. I had lost my old-to-new engine-system-conversion completely on my private Pessima Coupe. Nowhere to be found in the backup or 'unknown files thingy'... A while ago I also learned from another member that you can escape file integrity after clearing cache but on the long term an advanced modder will always want to check for integrity now and then, right? So if you do, always 'get that folder the heck out of there' . PS : This is 'modders talk'. Ordinary users may ignore this weird looking gibberish
When modding I always drag the Vehicles and Mods folders out of the game and make a new Mods folder just for the mod I'm working on. Not only I see if the mod uses only vanilla game assets and doesn't need any other mods, but also it all loads quicker then. Also recently I separated my massive Vehicles folder into some smaller ones. One has only police configurations, another only derby ones, etc. And depending on what I want to do in the game I just drag the appropriate folder in and rename it to Vehicles. It made the vehicle slelector much quicker to load lol.
can you make it so it patches the dummys in these mods https://www.beamng.com/resources/fait-one.2845/ https://www.beamng.com/resources/bitron-b2.2068/ https://www.beamng.com/resources/etk-s-series.1747/
Seeing you are a relatively new member I'm already glad you seem to got working in the first place Sorry but I am not going to make the changes for other vehicles than the original mod provides. The original mod is outdated too long and it was just too sad to see it missed, so I fixed it. But there are too many mods and too little time to fulfill everyone's wishes. No that the patch is available other modders are able to pick up and learn from it in order to get them to work for other cars.
But these are just the 3 mods this mod supports (technically there's also the Semi EU Truck but this never worked for it), and all 3 are based on vanilla vehicles so you could simply copy the Jbeam from the originals and do some small adjustments. It shouldn't be THAT much work.
Oh yes, now that you mention, I've left those mods out from the conversion. I actually did consider EU Truck and also tried to do the Pigeon (Synsol tried to make Pigeon work but probably rightfully left it aside). The ETK-S is a mod no more available I believe ? Anyway, I decided to leave it like this for a while and see how that goes. Maybe the original dummy makers will kick in again do some work on their mods. You gotta admit, it remains quite unpractical to expand a patch of this kind and as I said this = emergency fix for communal suffering I also believe the EU truck would need a major update to run along these days, it just sounds awful with that old engine system. I'm just relieved that people who really are stuck on using the dummies have a temporary fix now so the trend is kept alive but this temporary solution is going nowhere without a new strong and solid dummy mod for the complete vanilla roster.