WIP Beta released 1987 Bruckell Satyr (Lore friendly Dodge Aries) 0.01

Bruckell Satyr

  1. DaddelZeit

    DaddelZeit
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    This is really coming together! Looking forward to trashing another grandma car!
     
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  2. bob.blunderton

    bob.blunderton
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    K CAR! Just surprised it took this long to get here.
    Thank you!

    One day someone will make my 2003 Corolla, or hope so! :x

    Look up AFFORDA WAGON on youtube, it was some college skit about an old brown Aries / Reliant K wagon, as-in a fake advertisement for an old rusty car. It was one of the first videos on youtube in the early days before Google bought it. I don't have the link but it is 'safe for work'.

    There, found it! Now you don't have to look it up. You can use this on the mod page as a demo vid :)
     
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  3. SuperShep1

    SuperShep1
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    lol
     
  4. BrunoTheMerlin

    BrunoTheMerlin
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    Since I saw that video, I would recommend renaming this car to the Bruckell Afforda. Quality meme to go with quality content.
     
  5. silvermanblu

    silvermanblu
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    Ok, this is the state of the K

    Issues:
    1. I have messed up the brake disks and drums, so they are spinning with the wheels. As of right now I haven't found a solution.
    2. The body is single sided, so the interior of the mesh is invisible. Aside from having the car completely remodeled I don't have a solution. Well I do, but it is sloppy.
    3. Some Jbeam inefficiency's that are affecting crash deformation. But I will continue to strive to do the best job I can.
    4. A random beam break that I am trying to hunt down.

    So some other less then stellar news. It is using the LeGrans interior. I have a simple interior that was made with the Aries, but it isn't high quality enough to use.
    It will only come with the standard 2.5 that comes with the base Legran. I won't include the 3.8 that is available for the LeGran. I will explore turbo'ing the 2.5 though.
    I was hoping to UVmap the body, However the process of fixing the invisible faces has wrecked the basic shape of the mesh. So while it is possible, it's beyond my current skill level.
    My future plans will be to have the body remodeled and give you the K that you deserve with a custom Jbeam.

    So for now the Satyr will be released under the Bruckell nameplate priced under the bigger LeGran. That will explain the parts sharing.
    My current goal is to make it at the very least presentable. If you are able to offer assistance with any of the issues stated above feel free to DM me.
    In closing I would like to mention that this is my first major project, I promise to improve and continue to practice.

    Thanks and good night
     

    Attached Files:

    • screenshot_2020-12-05_20-12-43.png
    • screenshot_2020-12-05_20-13-08.png
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  6. P_enta

    P_enta
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    you can just throw a solidify modifier on all the panels for a quick and sloppy way to get another side
     
  7. silvermanblu

    silvermanblu
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    Can you post the material line for solidify?
     
  8. P_enta

    P_enta
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    Huh? Dude the solidify modifier in blender
     
  9. silvermanblu

    silvermanblu
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    I see.
     
  10. SuperShep1

    SuperShep1
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    That happens to a lot of mods
     
  11. DaddelZeit

    DaddelZeit
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    'Hippity hoppity, the legran brake jbeam is now my property'
     
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  12. Jakux

    Jakux
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    Ah Crap, here we go again
    ''Hippity hoppity, this quote is now my property!''


    But all jokes aside, this mod looks hot. Good luck!
     
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  13. silvermanblu

    silvermanblu
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    Patched most of the daylight holes in the cabin. It's passable considering the model quality. I am coming to the realization that this wont ever crash as good as a regular beam car. The mesh is just too messy to produce good deformation. I will have it remodeled in the near future and rerelease it. After messing with the brake jbeam I have mostly fixed the front calipers. The rear drums still hate my guts..... I am probably going to have to consult outside help to repair the brakes being spazed out. My experiences with the solidify modifier has not been exceptionally helpful. While It appears to work in blender, in beam the new faces are not visible. Its not a normals issue either.... On the plate for now is fixing the light flares and fixing the very bad deformation of the front turn signals.

    Expect some sort of beta before Christmas.
     
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  14. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    Already looks smashing. Can't wait to be some alaskan or something driving one of these on a snow map.
     
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  15. SuperShep1

    SuperShep1
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    I have a random question. will there be a derby config?
     
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  16. silvermanblu

    silvermanblu
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    Probably not until I get the model remodeled. The mesh is very sloppy and my attempts to fix the invisible faces has made it worse.

    Ok, I got the rotating brake assemblies looking as they should. Fixed some more materials and removed some of the lights the Legran had but the Satyr does not. I still have an issue with a random breaking beam, but it does not seem to be affecting anything. I still have some more uv fixes to go on the glass and lights to go. And the front turnsignals still are hilariously broken in accidents... Also the task of making it unique and eliminating conflicts with the base Legran have yet to be begun.
     

    Attached Files:

    • screenshot_2020-12-08_15-58-30.png
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  17. etca1515

    etca1515
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    Good!
     
  18. Johnny Melolavo

    Johnny Melolavo
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    Nice job dude! Keep going like that!
     
  19. The_Kazoo_Meme

    The_Kazoo_Meme
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    This looks amazing!
    It really reminds me of the "Willard" From GTA IV
     
  20. etca1515

    etca1515
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    I think it looks more like... you know
    Willard-GTAIV-front.png
    Sadlad Bendover
     
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