Things to possibly add to the game

Discussion in 'Ideas and Suggestions' started by Jacob Cargen, Dec 17, 2020.

  1. Jacob Cargen

    Jacob Cargen
    Expand Collapse

    Joined:
    Jul 20, 2015
    Messages:
    10
    • Scratches (maybe)
    • Drivers/Npc in driver seat + gee force indicator
    • Airbags
    • Non static maps, trees, signs, ground soil effected by crashes
    • Racing mode against AI
    • Gas caps on vehicles
    • Parts break on gee force limit
     
  2. Zero

    Zero
    Expand Collapse

    Joined:
    Sep 2, 2012
    Messages:
    1,386
    Please use the search function next time.
    • Scratches (maybe)
    Use the search function, been suggested many times. This is a very complex thing to add, and most likely won't happen ever or at least in the near future.
    • Drivers/Npc in driver seat + gee force indicator
    Same as above. There's also already a G Force HUD you can add I believe.
    • Airbags
    Same as above.
    • Non static maps, trees, signs, ground soil effected by crashes
    It would take a lot of PC resources to handle something like this, a part from all the research and development that has to be put into this. Also, I don't really think dirt physics in that way is possible with the current game engine. You can add tree's (mod), signs and lamp posts yourself if you wish.
    • Racing mode against AI
    Probably something that is already planned for the career mode.
    • Gas caps on vehicles
    Pretty sure it's been suggested before. I imagine it will be added when the career mode happens, and you perhaps get the ability to fill up your vehicle.
    • Parts break on gee force limit
    I don't understand this.
     
    • Like Like x 2
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,062
    The last thing is already in the game, if you spin really really fast when falling from the sky your wheels will break off due to G-forces. The rest of this is too difficult or not significant enough to implement for now.
     
    • Like Like x 1
    • Agree Agree x 1
  4. Jacob Cargen

    Jacob Cargen
    Expand Collapse

    Joined:
    Jul 20, 2015
    Messages:
    10
    My bad, I'll search next time. And with the gee force limit thing like I mean when you drive into a wall at 150mph and the engine is still on. Also the gee force indicator isn't like a chart so it is hard to track data.
     
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,062
    The engine won't break completely but will have damage that affects the ignition.
     
    • Like Like x 1
  6. Jacob Cargen

    Jacob Cargen
    Expand Collapse

    Joined:
    Jul 20, 2015
    Messages:
    10
    I see
     
  7. Cento186

    Cento186
    Expand Collapse

    Joined:
    Feb 15, 2014
    Messages:
    38
    I think it would be really cool to had options to add to within the 'Adjustable Race ECU'. For example anti lag for turbocharged engines and maybe boost by gear.

    Not too much of a stretch from what already exists in game.
     
  8. 1NbaN3

    1NbaN3
    Expand Collapse
    Banned

    Joined:
    Aug 14, 2020
    Messages:
    117
    the need to add togle map ui you press buton M - MAP and MAP opens and you can place marker and close map and marker apear and drive on marker and ride to point where you placeyied marker someone also need to make mod like i write!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice