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D Series - Textures not working (0.21)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AnimationSky, Dec 18, 2020.

  1. AnimationSky

    AnimationSky
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    Joined:
    Jun 28, 2020
    Messages:
    6
    Hello, so recently after the v0.21 update, the textures for early, mid and late generation D series trucks broke, instead showing the dreaded 'no texture' item in it's place.

    AFFECTED TEXTURES
    - Headlights
    - Taillights
    - All glass (windshield, windows)
    - Interior roof (all generations)

    - Interior (Early)

    If anybody could help me fix this, it would be much appreciated. Thank you!

    (Attached below are images of all 3 generations with broken textures.)
    --- Post updated ---
    (Accidentally posted duplicate images, here's the other one I meant to send.)
     

    Attached Files:

    • Screenshot1756.png
    • Screenshot1758.png
    • Screenshot1757.png
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
  3. AnimationSky

    AnimationSky
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    Joined:
    Jun 28, 2020
    Messages:
    6
    Alright. I'll try that when I get back to my computer. Thank you!
     
  4. CrashTester

    CrashTester
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    Joined:
    Jul 26, 2014
    Messages:
    65
    Hi, if you find what mod is causing this - assuming it is a mod - please could you let me know which as I have this same issue too. On a side note, I also have no brakes on the Covet. Whilst this makes for a decidedly exiting drive, it isn't ideal!
    Thanks
     
  5. Sho

    Sho
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    Joined:
    Dec 18, 2020
    Messages:
    1
    With me, i could single out the XL_Powertrains mod folder but im not sure because i did delete a few other mods aswell. But it sure is worth a try, i think.

    Edit: Also find as many of the mods you have as possible in the in-game repository and download them from there!

    upload_2020-12-21_19-15-18.png
     
    #5 Sho, Dec 21, 2020
    Last edited: Dec 21, 2020
  6. Cenar

    Cenar
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    Joined:
    Jan 4, 2021
    Messages:
    1
    RESOLVED. Hello guys, I updated to 0.21 and faced the same problem. Everyone is busy with no time, I came up with a way and forgot). Again the inspiration came and decided to fix it. I removed half of my almost 200 mods). Well, it's for the best, got rid of the trash and old, suspicious mods). And then I remembered my way. It's very simple, you need 10 minutes of time (ssd) and a brain). We act according to the exclusion method. Create a folder on the desktop for clean mods tested. So we go to the documents - BeamNG.drive-mods-repo (by the way, install all the mods there, throw the archives there), the installer of the game itself, the repository, installs there. So. We are in the repo folder. As I said on the desktop, a folder was created for clean mods. Select exactly half of all mods in the repo folder and drop them onto the desktop. Problem still exists? Then from the desktop, we drop our "clean files" into a folder, half of the files that remained in the repo are dropped back onto the desktop. If the problem persists, continue. So, sooner or later, dropping half of certain files, our problem will go away. If this finally happened, then the problematic file in those files that we dropped on the desktop last. We transfer everything except them to our folder of clean mods. These mods, where there is 1 dirty, are thrown into the repo, we also separate them in half and see if the problem is gone. I think you get the logic). As a result, you will have several files to guess there) or follow the scheme to the end. I have this file f0rd_engine. If a few files are a little more complicated, but my system insures against this. If you deleted the one that you found, and we think the clean files from the folder on the desktop were transferred to the repo, again the problem. We continue to follow this scheme again.
    --- Post updated ---


    We check if the problem remains by simply going to the "grid" card, so that it loads faster.
    --- Post updated ---
    If you have a question pls ask.
    --- Post updated ---
     
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