Speaking of map stuff - I'm surprised we haven't heard any information regarding a new map yet. LJFHutch is the main map maker and finished Italy back in late 2018. He may have had a hand in revamping maps, but I doubt that's the only thing he's been doing. I wonder what he's been working on, and why he's been so quiet lately. I really liked how transparent they were with the Italy development, and why we haven't had any communication regarding new maps. Makes me wonder if they're doing some experimenting with something big regarding existing/new maps and don't want to share to keep hype down. Only time will tell I suppose
There's multiple models of tricycle in use by NYPD alone. Cushman Truckster and the Westward Go-4 Interceptor. Neither are Japanese, but it isn't that much of a stretch to see a security/meter maid Pigeon. Standard Gridmap could really use updates actually. It's a sandbox playground, they could add all sorts of silly toys to it. Cliff is a smiliar story, as a sandbox toy map opposed to a proper map we could see some random stuff added to it just for fun. I've mentioned before, a winter Japanese village map would be great to see. First full winter map, first Asian map, beautiful mountain terrain for drifting, etc... Some more focused maps would be good to see. Currently we have derby, Hirochi, we don't know if their agreement with Camshaft will allow Automation test track in career mode... More dedicated tracks/rally stages would be helpful for racing so we aren't racing the same three circuits for the entire career mode. A high altitude dragstrip and salt flats would do us good too.
Template is meant as a starting point for map mods, Showroom is mainly for pictures and thumbnail generation, Grid small pure has it's uses as well, but yeah, I don't see them getting any major changes. Gridmap however as others have said is a good sandbox map. I use it all the time when testing mods, and pretty sure the devs do as well when building cars. Seeing some aspects of it changed could be interesting (IMHO it's a bit too crowded, there are no reasonable jumps for example with a clear run-up and landing area), however considering the kind of map that it is, most changes that could be done to it wouldn't be nearly as time consuming as reworking one of the "proper" maps.
My point is that if they concentrate on what they want to add in order to go to beta as soon as possible, focusing on the sandbox aspect will not get them any closer to that. I agree that there is still potential for those maps for sandbox play, but I also think that they are prioritizing getting to some career mode as they added a lot of things like gas stations and repair shops and points of interest in the updated maps (see the caravan park in Utah and the port area in small island usa). I just think that extrapolating that trend of focus on more "useful" maps means that those maps are less likely to get attention. I struggle to see how cliff can be made "useful" in the sense of career mode, maybe I am missing something, maybe gridmap will get a huge overhaul, but if I were a betting man I would put my money on the ETK driver experience center. However I concur that the idea of a winter Asian map would certainly be nice to see tho and it would be something new that I did not think about. I think that is a cool idea. Excuse the terrible pun.
In 0.22 update, i hope in a H-Series Remaster or a Moonhawk Remaster. What do u think about this? Sorry for my poor english
This is a good idea, but the Bolide is even older and absolutely unchanged, only a few configs and paints have been added over its 7 year lifespan, it is heavily neglected and needs the revamp first, as well as the Pigeon.
I hope a mega remaster of all configs, except Roamer, D-Series, Vivace and Bluebuck --- Post updated --- And i hope to see radio stations in the cars, like Grand Theft Auto
Some cars have easter eggs, like for example, the 200BX has a radio that is playing Darude-Sandstorm IIRC. The Cherrier Vivace is listening to Radio Haricot. The ETK 2400 plays an Elton John song I think.