Released Gavril Vertex NA2- a mod with 24 months put into it 3.4 Rework

Completely reworked. The most customizable vehicle in the game! 101 configs and 1300 parts to choose

  1. HeadlightsThePerson

    HeadlightsThePerson
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    • Agree Agree x 2
  2. Slugfest

    Slugfest
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    #802 Slugfest, Dec 24, 2020
    Last edited: Dec 24, 2020
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  3. Nacho Problem

    Nacho Problem
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    Really nice update ^^
     
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  4. ParadoxShiba

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    Awesome update. Having loads of fun with it.
     
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  5. PriusRepellent

    PriusRepellent
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    This is easily one of the best mods out there just because of the sheer amount of options it has. Absolutely amazing work.
     
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  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    I found a few bugs. The double decker top car doors don't seem to be skinnable, the double decker car itself lacks many parts the bottom one has (most importantly JATO), Stig is glued to the seat with max beam strength and causing instabilities, and the cannon car is all kinds of broken, no texture, many console errors, wrong tires, clipping, etc. Aside from that, BEST UPDATE EVER FINALLY OPENABLE DOORS!!
     
  7. Notepad.exe

    Notepad.exe
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    I don't know if i am blind or not but, Are there working airbags? you said the airbag light comes on when you crash it hard enough.
     
  8. Agent_Y

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    Just the light, not the airbags. Bruh. Making airbags is so hard that nobody has completed a proper airbag mod yet.
     
  9. Inn0centJok3r

    Inn0centJok3r
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    I'll look into it, thanks for notifying me.
    I also found out why the godmode steering on the sunburst suspension breaks so easily... because the things that actually do the steering part arent godmode... It's fixed now, i guess a bug fix update is on the way then
    --- Post updated ---
    I got some questions and answers
    The tire clipping on the cannon car is caused by the 0.20 update removing the tires the car previously had and only really giving me those as a heavy utility tire
    How exactly is the cannon car broken, what causes instabilities? I tried it and all textures worked and I had no issues with the cannon car
    Regarding the missing beam target and duplicated beam errors in the console, I cant really be bothered to remove them from every single part of this huge mod... It's just a lot to go through with the only effect being that the console is a little cleaner
    About the stig, I think I'll leave him how he is, he cant leave the interior of the car anyways due to collision triangles being in the way. Though thevibriting he can do after smacking a car into the wall at 300km/h is a problem
     
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  10. LucasBE

    LucasBE
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    I like
     
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  11. Agent_Y

    Agent_Y
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    I guess the no texture is a conflict with my cannon truck mod then. I'm not experienced when it comes to textures, why could it conflict and what should I do to solve this?
     
  12. Inn0centJok3r

    Inn0centJok3r
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    Maybe both mods are using the same material name, maybe your mod overwrites mine and has wrong material paths? idk really, I'll try chaning the material name used in the Focus... actually no, it already is a different name... I cant find and reason for it not working really, maybe clear your cache and see what happens
     
  13. Agent_Y

    Agent_Y
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    I have no idea how materials work but I'm looking into the Vertex materials.json file and the whole section of cannon materials is exactly the same as in the vanilla cannon and as in my mod (as I copied it from the vanilla cannon and you probably did as well), yet neither of the mods conflict with the vanilla cannon, only with each other. Names are all the same, I didn't know they had to be different, I know nothing about materials.
    The only difference is that in the Vertex it says "mapTo":"cannon_oldcannon" instead of "mapTo":"oldcannon", and that your mod has file paths rather than texture copies
    Anyway I renamed the cannon material in my mod and it's fixed, you should probably rename it in your mod too
     
    #813 Agent_Y, Dec 25, 2020
    Last edited: Dec 25, 2020
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  14. Inn0centJok3r

    Inn0centJok3r
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    I already renamed the material in the Focus, it says "cannon_oldcannon" instead of just oldcannon so it should work
     
  15. SubieFLOW

    SubieFLOW
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    Wasn't there a Transgender Pride Config?
     
  16. Inn0centJok3r

    Inn0centJok3r
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    Inn0centJok3r updated Gavril Vertex NA2 with a new update entry:

    Bugfix update, added jato rockets option to double decker body

    Read the rest of this update entry...
     
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  17. DaddelZeit

    DaddelZeit
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    Could you add a CVT transmission?
     
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  18. 0rangeGhost

    0rangeGhost
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    still loads very long, half a minute to minute
     
  19. Inn0centJok3r

    Inn0centJok3r
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    There is in the Pride Pack, including 5 other configs. Download it on the forum thread here.
    Now that I know how to do that without breaking the game, I suppose so. Whenever I feel like making an update
    Sadly can’t really do much against that, it‘s in the very nature of the mod. There are just insane amounts of meshes that gotta be loaded in. Only thing that I can really do is redo the lite version in hope of some better performance... we shall see what can be done
     
  20. Agent_Y

    Agent_Y
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    Because it has like 1000 parts, what did you expect. At least it loads shorter than the monster truck and CrashHard's mods.
     
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