How do I make my model look less "N64-ish"

Discussion in 'Content Creation' started by umustbeloggedintododat, Jan 2, 2021.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    Help, I'm trying to make this Nissan Rogue but it looks crappy at 402 tris, is there any way to make it look less "n64" without doing subdivide?
    2011NissanRogue.png
     
  2. den_chik

    den_chik
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    What do you mean "crappy"?
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I don't see anything wrong or "crappy" here, looks a billion times better than anything I would be able to make
     
  4. umustbeloggedintododat

    umustbeloggedintododat
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    oh, well I guess this vehicle is fine so far
     
  5. P_enta

    P_enta
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    Just add more polys. Subsurf would really help and there’s no shame using it in moderation
     
  6. umustbeloggedintododat

    umustbeloggedintododat
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    what would the settings for subsurf be like?

    also I need help, how do I fix this?
    help.png
    --- Post updated ---
    n
    nvm I don't wanna use subsurf since it makes my model look like crap
     
  7. MazdaMiata

    MazdaMiata
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    Try to recalculate the normals.
     
  8. umustbeloggedintododat

    umustbeloggedintododat
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    n
    n
    how do I do that? (i forgot)
     
  9. Deleted member 309054

    Deleted member 309054
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    Guest

    Edit mode, select everything, ctrl shift n, funny because with one model today I had to recalculate normals but it still continued to give errors so help would be appreciated
     
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  10. umustbeloggedintododat

    umustbeloggedintododat
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    t
    hanks
     
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  11. P_enta

    P_enta
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    I think you shouldn’t focus on cars first. Here’s what you do.

    First thing. *finish this car model all the way though*. I can’t stress how much you should

    second, take a basic blender modeling tutorial
     
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