On Hold 1977 Dodge Monaco/Plymouth Fury

Discussion in 'Content Creation' started by Vegas777, Nov 13, 2020.

  1. Vegas777

    Vegas777
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    done
     
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  2. FordKing

    FordKing
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    Looking good
     
  3. Vegas777

    Vegas777
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    Back on this project, I will be continuing the firewall all the way to where the radiator starts. I am having these shading issues where the front and back doors meet. Does anyone know if it will make a difference on how the mode looks in beam ng or if textures will mask that? Better yet does anyone know how I can fix this?

    other than that I will be continuing on the undercarriage until I can get that reflection resolved. Screenshot1079.png Screenshot1080.png Screenshot1082.png Screenshot1081.png Screenshot1078.png
     
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  4. Nacho Problem

    Nacho Problem
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    Have you considered making a lore friendly variant for the repo of this ?
     
  5. Vegas777

    Vegas777
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    absolutely! It does look an awful lot like a Moonhawk not gonna lie.
     
  6. etca1515

    etca1515
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    Bruckell *insert rich city name here*
     
  7. Vegas777

    Vegas777
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    I take suggestions.
     
  8. etca1515

    etca1515
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    Alright, uhh...

    -Bruckell Milano?
    -Bruckell Legran mk1
    -Bruckell Marina (or Gavril?)
     
  9. Vegas777

    Vegas777
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    Started to rough out the engine bay. It's actually a really tricky spot. A lot of muscle cars of the era didn't have this style engine bay but I've noticed cars like Chargers, Challengers, and Mustangs do.
    Screenshot1093.png Screenshot1091.png Screenshot1092.png
     
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  10. Nacho Problem

    Nacho Problem
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    A lot of cars back then were body on frame cars and therefore the engine bays did not need strut towers. However the dodge monaco was unibody construction surprisingly so the way you model it is fine

    Correction: The C-Body dodges use a weird system usinf Stubframes. That means that its basically like half a frame that ends in the middle of the car. the rear suspension also uses a subframe. Because that sytsem is something not common in beamng i would rather use a whole moonhawk frame for this.
     
    #70 Nacho Problem, Jan 22, 2021
    Last edited: Jan 22, 2021
  11. Vegas777

    Vegas777
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    So that's what they were called. I wasn't aware of what they were called but thank you, helps me out a lot.
     
  12. combatwombat96

    combatwombat96
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    I've been wanting to use this name on something for so long:
    Bruckell Gran National
     
  13. Vegas777

    Vegas777
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    you and I both know if it's gonna be any car it would be a regal.
     
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  14. ParadoxShiba

    ParadoxShiba
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    Since we are suggesting names, I might as well throw some in too:

    Bruckell Bluebird

    Gavril Dawn..?

    Bruckel Oracle

    Idk, these are all I got at the moment.
     
  15. HeadlightsThePerson

    HeadlightsThePerson
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    Bruckell Samdy?

    Gavril Dancer?

    Bruckell Protos?

    Wenadar Topper?

    Decar Futon?

    Just some ideas :rolleyes:
     
  16. combatwombat96

    combatwombat96
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    Well i tried :)
    Why do all of these sound distinctively Korean and Japanese ?
     
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  17. Tesla66

    Tesla66
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    Well, if you want to stick to a Mediterranean theme, you could go for something like Marseille, Catania, or Taranto.
     
  18. Nacho Problem

    Nacho Problem
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    already ahead of ya
    upload_2021-1-23_13-58-34.png
    upload_2021-1-23_13-58-46.png

    1985 Bruckell Moonhawk GranNational
     
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  19. combatwombat96

    combatwombat96
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    Que Hot Chocolate's "You sexy Thing" for that baby, will it come complete with a Malaise Beige vinyl roof and a Malaise brown body with a garish green brocade interior ?
     
  20. OldCarsRule57

    OldCarsRule57
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    This is nice man, good job so far. Me and my friend were just going on about that we need a 77' Dodge Monaco in BeamNG. How about this for a repo name for it, 1977 Bruckell Empire?
     
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