On Hold BeamNG Paradise

Discussion in 'Terrains, Levels, Maps' started by falefee, Nov 5, 2017.

?

What area of the map would you like to see showcased in a video?

Poll closed Sep 21, 2018.
  1. Downtown Paradise

    69.1%
  2. Silver Lake

    3.6%
  3. Palm Bay Heights

    6.4%
  4. Harbor Town

    6.4%
  5. White Mountain

    11.8%
  6. Big Surf Island

    26.4%
Multiple votes are allowed.
  1. Chevy1980s

    Chevy1980s
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    Maybe you can trigger the beam regenerator tool to start repairing... Might be the closest thing we have right available. Another thing about making the cars, I thought a long time ago I was read there was a way to mirror half of the jbeam easily but maybe I could get creative with notepad++ and the workload since I can't find it. Best luck to y'all, guys :)
     
  2. crashmaster

    crashmaster
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    Ive always wondered about something... and i think this is the perfect thing for it.
    Im not that good in terms of coding, so im not sure how possible this is for beamng, but ive always wondered if it would be possible to reset a vehicle to its default jbeam, but to also keep its current velocity so you could reset while driving and still drive magically at the same speed it was after its all been fixed up.
     
  3. C747

    C747
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    I didn't know it was possible to actually execute the drive-thrus in the game. That's awesome actually.
    Maybe I thought that because every change takes ages to load in my PC lmao.
     
  4. falefee

    falefee
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    About the Auto Repair, I first considered Beam Regenerator but it won't perfectly repair your car, and from what I remember could be quite glitchy. As for keeping velocity, it doesn't seem possible. The only way to really boost the car is to use some physical force like wind, but the car would be affected by it
     
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  5. umustbeloggedintododat

    umustbeloggedintododat
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    Yeah, I have an idea for the auto repair. Maybe use the CTRL+R code?
     
  6. SuperShep1

    SuperShep1
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    random question, but for computers that cant run this map, will it get released in small chunks
     
  7. mrwallace888

    mrwallace888
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    The recovery code (Insert by default I think). Just pressing it instead of holding it instantly fixes the car where you're currently positioned without having to wait a few moments for the game to unfreeze.
     
  8. falefee

    falefee
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    I don't plan on releasing the map in small chunks, as it would basically be broken with events and all. We're aiming to make it as optimized as possible, so we're taking our time.

    Again, I don't want to implement a reset drive-thru unless your car can maintain momentum. Otherwise I just find it inconvenient
     
    • Like Like x 1
  9. Heavy Weapons Guy

    Heavy Weapons Guy
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  10. Prius

    Prius
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    Great map
     
  11. Dusty2545

    Dusty2545
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    When will it be released?
     
  12. Dense Water

    Dense Water
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    So how would optimization work? Are you despawing parts of the map? I'm confused with map making and stuff like that
     
  13. Szymon2007

    Szymon2007
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    He will use LODs, basically objects turn into GTA 3 era blocks when far away
     
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  14. falefee

    falefee
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    I can't answer this question.

    Models basically have to be fine tuned so things that you wouldn't see or be clearly visible are lower quality or not present at all
     
  15. C747

    C747
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    This is what pretty much every game does to run optimally on all sorts of systems without cooking them. And it will do wonders here because BeamNG isn't light by any stretch of the imagination
     
    • Agree Agree x 1
  16. Subarishi_Motors

    Subarishi_Motors
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    @falefee this is frickin awesome!!! oh how this brings back so many memories
     
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  17. mrwallace888

    mrwallace888
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  18. Nacho Problem

    Nacho Problem
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  19. falefee

    falefee
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    I don't post much updates on this thread anymore, they now are posted more frequently in our Discord server. I'll try my best to post updates from Discord in here from now on though. In fact, I'll have to create a new thread in the future since this one is so old I can't even edit it lol. Make sure to sign up for pings in #assign-roles!

    If you're not interested in joining, this was the announcement I made two weeks ago:


    After some reflection on the current state of the map, we are planning to make some notable changes to the map. Here are some of our plans in an effort to be more transparent. Please feel free to ask me any questions or concerns regarding any of these ideas. Here are some of our plans:

    Texture Overhaul


    Burnout Paradise is from 2008, and even with the remaster of the game, a lot of textures are still very low res to today's standards. We want the experience to feel more modern, so it feels like it belongs in BeamNG, and make the port have more attention to detail and quality control across the map. This is why we're considering a large scale texture overhaul. It's very important that this overhaul respects the original textures, since this is meant to be a remaster, not a rework. Our initial plan is to upscale all textures using AI and also create new textures from scratch (specifically roads, eek). I will send screenshots soon once some tests get rolling, and a small scale version of this overhaul will be available on Demo 2, unless decided otherwise.

    Career

    This was something I've wanted since I've started this project, and I believe is crucial for a map of this scale. I won't go into too much detail about it since it's lower priority, but I wanted to bring this up as it ties into my overall vision with this project now. I'm not very interested in porting cars from Burnout to BeamNG anymore. I want the overall experience to be more BeamNG focused, and I think using BeamNG cars for this career would make it more unique and fitting for BeamNG. You'll already be having a near 1:1 version of the map, so I just don't find it necessary or practical to port Burnout cars. This doesn't mean I'm totally against having BP cars in beam, I just don't want them involved with the career. If you're still craving those cars though, The Shotty has a GT2400 that's been out for a while that's very cool.

    Other QoL Enhancements

    Not much to say about this one, but I'd just like to spend more time on improving the overall map and experience. One major thing I'd like to experiment with is smoothing out the collision in some areas. Some roads are awfully jagged and curbs are sharp as hell, so I'd like to get that situated before first release.

    Multiplayer

    Very very low priority, but thinking about a multiplayer experience using KissMP.
    ---------------

    Those are some of our plans to help push this mod ahead and make sure it is worth the wait (even though multiple years is just insane). I'm glad to be coming back to this project after quite a long break, a lot of things are different over here, especially with COVID changing up way of life. I appreciate those who have been patient and stuck with the project for so so long. I always want to give a huge shoutout to everyone who's contributed to this project, I appreciate you all so much and really really thank you for the time you've spent helping out. I can't wait to put all of your names in the credits.

    ----------------

    The Release Date

    This year. You're just gonna have to trust me on this one.
     
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  20. EvilMcSheep

    EvilMcSheep
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    Please don't mess with the original textures, that's a quick way to give the map a very cheap feel!
    No one will complain about seeing the original textures - they're what everyone is used to, and probably want to see, upon returning to the place :)
     
    • Like Like x 2
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