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Meshes from blender result in 0x00000001 error

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by powiephenom, Jan 25, 2021.

  1. powiephenom

    powiephenom
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    May 21, 2017
    Messages:
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    Been working on a "Dirt track street stock car" mod using the moonhawk as the base. The mod is pretty much overall complete except for 2 meshes that crash the game. EVERYTHING was made manually in blender by me including the textures. The two circled items result in a game crash which are the RollBar Pads, and the Stock Car Shifter.


    Everything else loads it perfectly. Also the problem is NOT JBEAM RELATED which is explained a bit in the list of things i've tried to attempt to fix this.

    1. Reinstalled beamng (failed)

    2. Verified game files (failed)

    3. Remade the meshes completely (failed)

    4. Cleared cache (failed)

    5. Tried grouping them into the body of the car which is already jbeamed (failed)

    6. Added them directly into the "Flexibody" section in a jbeam (failed)

    7. Made a slot specifically for the meshes (failed)
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    14,685
    Test this:
    - Export your DAE with only those meshes

    And check again
    If the problem persists, please share that DAE so we can test ourselves
     
  3. powiephenom

    powiephenom
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  4. Nadeox1

    Nadeox1
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    BeamNG Team

    Joined:
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    I was able to import the mesh without problems:


    I suspect the problem may be related to:
    - Some issues with the materials/textures files (if you have them, I only had the dae itself to test)
    - Jbeam issue of some kind (like circular references and so on)

    Try one more thing:
    With the World Editor, add your mesh to the level.

    Asset Browser — BeamNG.drive documentation
    (The asset browser can only look into the art and <currentLevel> folder, so you may need to temporarily copy your vehicle folder there so that you can browse and add the mesh to the level.

    That should tell if the issue is related to the mesh/mats or not
     
  5. powiephenom

    powiephenom
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    I'll PM you the entire mod itself since the textures are all working and the jbeam is fine as well.
     
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