I'll be careful, and I'll make sure to include various options for textures. Here's an example though of an upscaled texture, I'll be going through my batch and handpicking what looks good. Let me know what you think
As usual, the upscaler gives a tad much of an increase in contrast, brightening the window frames/sills, which isn't what you want for a texture, that should just blend in with the background. From my experience with upscaling, nudging down the contrast post-upscale (1-3%) should help!
I know that everything is going on in disсord right now, but could you please tell me WHEN IT'S GOING TO GO? O_O: confused:
@falefee are you going to try to integrate the picture of the map with the actual game navigation app, similar to what the devs did with the Automation Test Track?
According to their discord, the map should be released by the end of this year. A demo could be released before that.
hey @falefee ! I just wanted to wish you good luck on this project and ask you if you planed to smooth the slopes and the polygons that will betray the fact that the game is starting to age and the level design is about to become a pain in the *ss in such a realistic game (i'm thinking of the railroad around silverlake and i truly hope it will be ridable/ jumpable without colliding into some textures ^^) thank's for the concept anyway!!