Hi all, Many of you who migrated from RoR will remember the muddy or soft terrain which was released not too long before the project slowed down. Do you want it to come back to BeamNG?
I see this is your first post, despite being around a while, but Beam already has this... you can actually get a sample on the grid map in the ground model test sections. Really it is just up to someone to implement it to that degree in a map and boom... deep mud.