How to port an automation engine to another car.

Discussion in 'Automation' started by DaddelZeit, Jun 8, 2020.

  1. DaddelZeit

    DaddelZeit
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    Yeah, just remove the unneeded ones.
     
  2. mellowbug

    mellowbug
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    How does the game knows what engine dae goes in which vehicle? Where is that defined.. in the jbeam file.. just the folder its in or how does it work?
     
  3. DaddelZeit

    DaddelZeit
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    The game loads all dae files when loading the game, however you cannot use them on multiple vehicles if it's not in the common folder.
    Basically, add your mesh name as a flexbody and it'll work.
     
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  4. mellowbug

    mellowbug
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    Define what would be the mesh name when doing something like this? Could you elaborate this for me.

    Like the engine mesh name into the car jbeam or the otherway around?.. sorry im still figuring out all the terms and so on.
    Also.. one other thing.. is there a easy way or a way to know or see what node is where exactly on the car?
     
    #24 mellowbug, Feb 16, 2021
    Last edited: Feb 16, 2021
  5. DaddelZeit

    DaddelZeit
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    A mesh is the model you package into a .dae file.
    The engine model name into the engine jbeam.
    Press CTRL+N
     
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  6. mellowbug

    mellowbug
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    Alrighty thank u.
     
  7. mellowbug

    mellowbug
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    Is it possible the edit a engine mesh from automation? Would u or anyone know about a tut which shows the basics to edit those? The turbos are positioned at a inconviniat location even with scaling it wont fit while keeping the engine on a normal looking size. The turbos end up inside the subframe. Basicly if i could change some water tube lengts and shorten the axhaust manifold it would fit.

    Edit. .. like is this mission impossible or not. Lack off knowledge keeps biting my ass it seems.
     
    #27 mellowbug, Feb 17, 2021
    Last edited: Feb 17, 2021
  8. DaddelZeit

    DaddelZeit
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    I don't know that much about 3d modelling, all I know is that automation engine meshes are exported pretty weird.
     
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