How does the game knows what engine dae goes in which vehicle? Where is that defined.. in the jbeam file.. just the folder its in or how does it work?
The game loads all dae files when loading the game, however you cannot use them on multiple vehicles if it's not in the common folder. Basically, add your mesh name as a flexbody and it'll work.
Define what would be the mesh name when doing something like this? Could you elaborate this for me. Like the engine mesh name into the car jbeam or the otherway around?.. sorry im still figuring out all the terms and so on. Also.. one other thing.. is there a easy way or a way to know or see what node is where exactly on the car?
A mesh is the model you package into a .dae file. The engine model name into the engine jbeam. Press CTRL+N
Is it possible the edit a engine mesh from automation? Would u or anyone know about a tut which shows the basics to edit those? The turbos are positioned at a inconviniat location even with scaling it wont fit while keeping the engine on a normal looking size. The turbos end up inside the subframe. Basicly if i could change some water tube lengts and shorten the axhaust manifold it would fit. Edit. .. like is this mission impossible or not. Lack off knowledge keeps biting my ass it seems.
I don't know that much about 3d modelling, all I know is that automation engine meshes are exported pretty weird.