how to add working gearwhine to car transmissions?

Discussion in 'Content Creation' started by bedaso, Feb 15, 2021.

  1. bedaso

    bedaso
    Expand Collapse

    Joined:
    Mar 29, 2018
    Messages:
    27
    this has been an issue for months, where non-vanilla sequential and manual transmissions gear whine broke after an update in beamng. automation exported cars and modded cars no longer had it, even when i copied the gearwhine code from something like the sbr sequential transmissions or the pigeon's 5 speed transmission to a car i exported from automation and it's inaudible.

    before the update happened (i don't know which one it is, but it's after 0.14 because when i tested all the old automation cars i had the gearwhine work there).

    the normal vanilla cars work just fine in this aspect, and the automation cars i had a while ago worked fine. but they've been unable to do so for the past few months. what the hell am i doing wrong?

    "gearbox": {
    //https://wiki.beamng.com/ManualGearbox
    //"gearDamageThreshold":3000, //Multiplier for tolerance to smashing gears (no clutch + mismatched rpm)
    "gearRatios":[-4.46, 0, 4.25, 2.50, 1.70, 1.25, 0.96, 0.75],
    "friction": 3,
    "gearboxNode:":["tra1"],

    "gearWhineCoefsInput": [0.95, 0.00, 0.35, 0.24, 0.22, 0.16, 0.20],
    "gearWhineCoefsOutput": [0.95, 0.15, 0.30, 0.28, 0.26, 0.20, 0.26],
    "gearWhineInputEvent": "event:>Vehicle>Transmission>helical_01>twine_in_tuned",
    "gearWhineOutputEvent": "event:>Vehicle>Transmission>helical_01>twine_out_tuned",

    "forwardInputPitchCoef":0.95
    "forwardOutputPitchCoef":0.95
    "reverseInputPitchCoef":0.7
    "reverseOutputPitchCoef":0.7

    "gearWhineInputPitchCoefSmoothing":50
    "gearWhineOutputPitchCoefSmoothing":50
    "gearWhineInputVolumeCoefSmoothing":10
    "gearWhineOutputVolumeCoefSmoothing":10

    "gearWhineFixedCoefOutput": 0.7
    "gearWhineFixedCoefInput": 0.4
    },

    i originally took the code from the sbr's 6 spd race sequential which didn't do anything, so i tried the pigeon's 5 spd manual transmission which didn't do anything. and i also messed with all the values to see if it would do something, but no, it didn't.
     
    • Like Like x 1
  2. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,345
    I think that's just an issue with Automation cars as for some reason they can't access the BeamNG sound library. You would need to ask either on the Automation forum for help or message one of the Automation guys on here
     
  3. bedaso

    bedaso
    Expand Collapse

    Joined:
    Mar 29, 2018
    Messages:
    27
    oh that's understandable, no wonder why they've had non-functioning gear sounds after an update. thanks for clearing it up.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice