WIP Beta released Graphics Mod AL - Fancy stuff instructions 20220818 for 0.25

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. cheems_samurai

    cheems_samurai
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    You did a REALLY good job with the lighting temperature and the lens flares. The lighting temperature perfectly captures that afternoon color on the trees, roads, grass, etc. This mod couldn't be closer to perfection! Thanks so much man!
     
  2. Exchy

    Exchy
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    Can you also make beamng less contrast? And make shadows to go mostly from SSAO. The way that your car can have 0,0,0,0 blacks during mid day is just painful to see
     
  3. Brother_Dave

    Brother_Dave
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    Thats really kind words, thank you!

    About the shadows, that can be changed using the Exposure attribute in the map settings and then one would have to adjust the sun and ambient scale to look 'right' again. Ive found a way to get a IMO really natural shadow/ambient transition towards the evening and that is to do something thats not meant to work, changing MIESCATTERING for the sky to a negative number. It can only be a positive number and as far as i can understand it was possible to change it but in the last updates its a fixed value that follows the TOD. If MIESCATTERING is changed and saved then it will instantly change back when TOD is changed ingame.
    A negative value of say -.05 (out the box it is 0.0045) gives a very nice transition of the ambient color towards mornings/evenings, making it less intense/brighter. In my latest WIP ive kind of got the same effect BUT that is by using a brighter sky which gives other effects im not as keen on. Another nice effect of a negative value is that the sky can still be bright even though the sun is below the horizon, not instantly go to night as soon as the sun goes down.
     
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  4. Exchy

    Exchy
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    Offtopic but where has rain mods gone, i can't find a single one of them
    --- Post updated ---
    My problem with beamng is this, this is overboard brightness and still, the game have pure black points, which you can't get rid of, only if you remove the shadows completely and it will still have some left (ffs)
    upload_2021-3-16_21-25-28.png
    P.S. This is #4k, #NoFPS, #Reshaded, #AL11 Beamng, that has shadows turned OFF, the whole lighting is purely AO, dare to tell that you "don't see any reshade and can do the same with settings".

    P.S.S. God bless Driveclub graphics
     
    #304 Exchy, Mar 16, 2021
    Last edited: Mar 16, 2021
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  5. Littleturdlet

    Littleturdlet
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    That looks pretty bad, ssao wasn't really meant for that and it just looks dark and smudgy.
     
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  6. Brother_Dave

    Brother_Dave
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    God bless Driveclub gfx definitely!

    Im not that much for the graphics in the vid. SSAO is used as i used to use SSAO FAR before they changed it, i gave it a somewhat high radius that mimicked GI shadowing for buildings, foliage etc. It doesnt look that bad though but it lacks actual spotlight shadows so unless the game has those very lighting conditions itll look off IMO.
    I do see what you like about it (soft, smooth shadowing effects) and im getting towards a solution where the shadows are lighter and looking more natural in their transition between day and night but its very WIP atm.
     
  7. Exchy

    Exchy
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    View attachment 780351
    Because it was an evening, with no direct sunlight, in a shadow zone of mountain and sky is already not bright, what did you expect to see? I will try to capture something from day time
     
  8. Brother_Dave

    Brother_Dave
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    I sat and waited until you exited the tunnel to see how it looked in sunlight, where there should be spotlight shadows IMO ;) Looking forward to more, ill settle for screenshots if you dont want to go through the hazzle of recording :)
     
  9. Exchy

    Exchy
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    What bothers me is that i see how lowres are those sun rays and how cheap they look, i have no idea what texture is used but it's certainly not higher than 128x128
     
  10. Brother_Dave

    Brother_Dave
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    Those sunrays are an old relic from T3D, theres an updated version around the old garagegames forums that i tried implementing but didnt spend enough time on it. Those look way better, not as choppy as these look and also they are apparently kinder on the fps.
     
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  11. Exchy

    Exchy
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    Here's the comparison of my reshade and not, simply put super AO. The beamng had Shadows on this time, but i made them 2x less visible (4k->2k dark). It might seem as just bloom there, darker here and blurrier, but if you look deeper, i have negative contrast settings for low/mid/high tones in 1 of lighting shaders, it smoothes out whole Histogram/Tone Curve. Especially seen in the last pair of screenshots, Light bottom, very dark mid forest, light Sky. And yes it costs me 30 fps at least on 4k
    BeamNGdrivex642021-03-1718-08-01.png BeamNGdrivex642021-03-1718-08-07.png
    BeamNGdrivex642021-03-1718-08-23.png BeamNGdrivex642021-03-1718-09-01.png
    BeamNGdrivex642021-03-1718-12-20.png BeamNGdrivex642021-03-1718-12-26.png
     
  12. Jer

    Jer
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    Thanks so much @Brother_Dave !! This is amazing! Just look at how beautiful this god damn sunset is!!
     

    Attached Files:

    • screenshot_2021-03-17_07-35-38.png
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  13. 1996_mazda_miata_mx5

    1996_mazda_miata_mx5
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    yaaaaay it doesnt work for me
     
  14. cheems_samurai

    cheems_samurai
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    Not sure you installed it correctly. There should be lens flares that are blue and red, and the sun rays are way different. That's what gave it away, make sure to double check his post on how the files look after installing.
     
  15. Jer

    Jer
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    I put the time at like 17:16 and it look this beautiful, so I think I am going to keep it as it is
     
  16. Jer

    Jer
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    Hehe this is amazing!
     

    Attached Files:

    • 20210317192957_1.jpg
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  17. Brother_Dave

    Brother_Dave
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    @Jer Glad you like it :)

    I agree about the shadows being too dark but that can be controlled in a number of ways. Been working on different solutions off and on but havent found a great one yet.

    Your car looks flat/matte painted? If its not then ill show you what increasing the reflections do, which i usually do for any vanilla paint. The last two are the best for comparison. As a bonus its some shots from a WIP AL, crisp mornings are my favorite..

    First one is vanilla paint, second is with increased reflections in the paint.






     
  18. Cmiller23124

    Cmiller23124
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    In my opinion this mod is best at dusk or dawn. The sun/lighting makes it look amazing. Especially if you add a little bit off fog in it really does completely change the game.
     
  19. 2004AudiA41.8T6Spd

    2004AudiA41.8T6Spd
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    Where's the download?
    --- Post updated ---
    Nevermind,Found It!
     
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  20. cheems_samurai

    cheems_samurai
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    I'm sorry, I just noticed that at that time it (the mod) doesn't have lens flares, sorry for any concern!
    --- Post updated ---
    Any chance of increasing the SSAO radius in AL12? It needs to be a bit darker under higher cars imo but not by much. I think it could look like this in AL12. (contrast and radius tweaks) left with tweaks right without
     

    Attached Files:

    • BeamNGdriveScreenshot20210318-17244214.png
    • BeamNGdriveScreenshot20210318-17244924.png
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