Also, with the automatics, they lose most of the torque through the torque converter. You should make it lock at a lower down rpm, and make it stronger too.
I really don't know the setting (Like what they mean) for a torque converter thats why its probably terrible right now. But yeah I'll try to make it lock at a low rpm. those fps tho XD
Muye's carhunt: CAN A B-SERIES SURVIVE FIVE T-SERIES DESTROYERS??? kinda reminds me of the walls in tankers to minimize the liquid going back and forth this might help --- Post updated --- Also, if I may ask, how is the firetruck config coming together?
Imagine if Muye actually saw this thread and just did that as a short, 100% won't happen, but just IMAGINE.
Hello guys, welcome to another video. Today, we are testing if a Gavril B-Series can survive the attack of five Gavrils T-Series. (five destroyers fall on the b-series, completely destroying it) No.
In the "\offroadsemi.zip\vehicles\offroadsemi\iyb_offroad\semi_transmission_off_road.jbeam" scroll to "semi_converter" section, edit the "vehicleController" to this Code: "vehicleController": { "torqueConverterLockupRPM":800, //600 is too low "torqueConverterLockupMinGear":2, // 6 is too high },
A few problems/issues that could be fixed for the next update: Tires tend to deflate easy, if you lock the diffs and loose a wheel it won't move, as mentioned before, the automatic transmissions' torque converters suck, and the radiator is quite weak. Just a few bugs / suggestions. --- Post updated --- Also, in the config for the 5 axle heavy duty towing config, it says its a 4 axle one.
Could you also make it so it doesn't fall over so easy? Like adding some wider road tires and lower ride height options or something? It would be the ultimate police escape vehicle if it didn't want to flip every time at highway speed
Yeah I think lower ride height for the highway verision so it doesn’t want to overturn at every curve at normal highway speeds.