I am improving a car mod in beamng, its finished but the problem is the exhaust flames dont come out of the proper exhaust model i put in the car. I need help, thanks. The exhaust however does vibrate when it shoots flames but the flames come out of the wrong place.
Then you should make it clear that you didn't make it, or at least credit the original author (the REAL author, not the website you downloaded it from because it's probably stolen)
Considering that the mod is probably stolen, you might not want to download it at all since it's disrespectful to the original author.
guys, he never said he would publicly release it. he may just want to make it good so he could use it for himself.
I wasn't saying that he would publically release it. I said that it's disrespectful to the original author to download the mod.
english is an interesting language. he said he is making a mod, but making a mod doesn't necessarily mean he is making the CAR mod. he could be making a mod for the mod
Just everyone stop arguing over something that REALLY doesn't matter. As for answering your question about exhaust flames, go into the j-beam files for the car meshes, and scroll down a bit to find labeled exhaust nodes Use the debug in beamng to find the names of the nodes you want the flames to shoot out of, and change the values to them. The first node defines the exhaust start position, and the second tells the direction it shoots. It might sound complicated, but that answers your question
Hi, I'm from Argentina and Google's translator helps me... I don't understand how to change the place of the flames... this is what I get in the engine.jbeam file AND I DON'T KNOW WHICH VALUES TO CHANGE... HELP!!! : // exhaust "instantAfterFireSound": "event:>Vehicle>Afterfire>i4_01>single", "sustainedAfterFireSound": "event:>Vehicle>Afterfire>i4_01>multi", "shiftAfterFireSound": "event:>Vehicle>Afterfire>i4_01>shift", "particulates":0.02, "instantAfterFireCoef": 0.5, "sustainedAfterFireCoef": 0.5, "instantAfterFireVolumeCoef": 0.8, "sustainedAfterFireVolumeCoef": 0.4, "shiftAfterFireVolumeCoef": 0.7,