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Audio Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Aug 9, 2017.

  1. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Sorry, we can't support mods, but someone else from the community make be able to help if you post here - https://www.beamng.com/forums/troubleshooting-bugs-questions-and-support.5/
     
  2. TheBlindSaiyan

    TheBlindSaiyan
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    I think there needs to be a lot more variety in vehicles sounds. For example transmission wine on race/rally cars, and turbo dump valve sounds for some faster cars.
     
  3. vmlinuz

    vmlinuz
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    What version are you using?
     
  4. FFIVGUY

    FFIVGUY
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    Any updates on being able to use FMOD banks for sound mods?
     
  5. TDK

    TDK
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    No update, no. When we have one we will of course let you all know.
    --- Post updated ---
    Ditto the other reply - what version of the game are you running?
     
  6. In_Whiskey

    In_Whiskey
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    Hello TDK

    Possible to change the interior EQ settings with a mod? Because i cannot find in the jbeam scripts.
     
  7. TDK

    TDK
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    BeamNG Team

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    Not at this time. It's "hard set" in the FMOD mixer. Once we have raytracing support for cabins we want to base this off the dimensions of the cabin.
     
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  8. MTKush

    MTKush
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    Now that is a hell of an idea!
     
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  9. TDK

    TDK
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    BeamNG Team

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    That's then we also support topless cars, smashed windows affecting the filtering etc.
     
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  10. MTKush

    MTKush
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    Gonna be awesome man! Can't wait to hear what the future beholds!:oops:
     
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  11. Agent_Y

    Agent_Y
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    BeamNG Team

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    Will it be ray tracing based on coltris, and does it mean you will finally disable broken glass collision for all cars? So far it only works for a few cars like the Piccolina, Moonhawk, Barstow and I forgot what else, all other cars still have collision in the broken glass.
     
  12. TDK

    TDK
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    Absolutely no idea at this stage.
     
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  13. In_Whiskey

    In_Whiskey
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    Hey TDK.

    Thanks for the new environment and tyre sounds (and all other), it's really good, i feel myself while driving like my real car. Very good job! :)
     
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  14. FFIVGUY

    FFIVGUY
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    Are we going to get any new engine sounds in the future?
     
  15. TDK

    TDK
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    You're welcome.. It's Sebastian as well as me doing this stuff from a content POV, with help from a few others on code stuff as and when it comes out :)
    --- Post updated ---
    Yes
     
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  16. Beam NG Driver

    Beam NG Driver
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    Thank you for all the amazing new sounds in this update! With the added tire rubbing sound, driving feels much more realistic and immersive now. Personally, i'd make them a bit louder while skidding, since in real life the sound is much louder than currently ingame.
    When braking (especially with ABS) the sound is already very good IMO, so that doesn't really need a change.
    --- Post updated ---
    And i know that this is ingame for a long time now - but i feel like other cars are way too loud when you're in first person. For example, the T-Series almost completely drowns out your own sounds when driving next, behind, or in front of it. This is a general issue independent of the car i'd say.

    Just my opinion ;)
     
    #576 Beam NG Driver, Mar 30, 2021
    Last edited: Mar 31, 2021
  17. TDK

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    Thanks for your feedback.

    As for the T-series... it's a large diesel engine, so if you're driving a 1.8 i4 then this would be expected. Indeed it's the same when driving past a bus. If you're in a highly modified street car then I would expect to hear both.

    WIth volumes in general, we are not dealing with real world dynamic range. We are working within the limits of what the majority of people have as speaker systems in their houses. To increase 'something' means a decrease somewhere else, so you eventually go round and round in circles.

    Ideally, it would be a good idea to have some volume sliders so everyone can set up their own preferences.
     
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  18. In_Whiskey

    In_Whiskey
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    But now i find a issue. When lot of cars are deployed (8+), some sounds are missing sometimes. I set the voice count to 256 but nothing changed. The attached video recorded in safe mode.
     

    Attached Files:

  19. Beam NG Driver

    Beam NG Driver
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    Yes, I also noticed that.
     
  20. TDK

    TDK
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    Yep, we're investigating. For now, if your PC is capable of traffic, please set to 512 voices. It won't resolve the issue but it will help.
     
    • Like Like x 1
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