WIP Beta released Circuit de la Sarthe (Lemans Track)

Discussion in 'Terrains, Levels, Maps' started by Cincinnatus, Oct 12, 2020.

  1. Zefan Churchill

    Zefan Churchill
    Expand Collapse

    Joined:
    Aug 28, 2020
    Messages:
    20
    Is this uploaded to the repository?
     
  2. Trunkta

    Trunkta
    Expand Collapse

    Joined:
    Feb 9, 2016
    Messages:
    35
  3. Cincinnatus

    Cincinnatus
    Expand Collapse

    Joined:
    Aug 25, 2020
    Messages:
    643
    #63 Cincinnatus, Apr 1, 2021
    Last edited: Apr 1, 2021
  4. TAMED BURRITO

    TAMED BURRITO
    Expand Collapse

    Joined:
    Sep 22, 2020
    Messages:
    266
    No I don’t think it will
     
  5. Cincinnatus

    Cincinnatus
    Expand Collapse

    Joined:
    Aug 25, 2020
    Messages:
    643
    It's outdated anyway...
     
  6. =SAGA=Rnzi

    =SAGA=Rnzi
    Expand Collapse

    Joined:
    Nov 27, 2016
    Messages:
    2
    i love lemans , hope to see it finished!
     
  7. Cincinnatus

    Cincinnatus
    Expand Collapse

    Joined:
    Aug 25, 2020
    Messages:
    643
    Thanks! I'm planning on updating this track soon
     
    • Like Like x 5
    • Agree Agree x 1
  8. Jazonday

    Jazonday
    Expand Collapse

    Joined:
    May 6, 2017
    Messages:
    13
    Hi, thanks for your track it's nice :)
    A update with Circuit Bugatti can be nice :)
     
    • Agree Agree x 1
  9. ncsxz

    ncsxz
    Expand Collapse

    Joined:
    Apr 14, 2023
    Messages:
    1
    I was trying to add AI pathing in this map and it gave me an Access Violation. Does this means this map doesn't allow AI?
     

    Attached Files:

    • image_2023-04-20_190545495.png
    • Like Like x 1
  10. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    Hi, today I decided to update the map:
    Fixed some errors and mistakes in json files,
    Fixed warning/no texture materials,
    Fixed the terrain,
    Updated some textures,
    Added ai road,
    Added time trial,
    Faster first loading.

    Please delete the older one and clear cache before using this mod. Enjoy :)
    screenshot_2023-04-30_12-41-53.png
     
    • Like Like x 12
  11. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    added better textures for the terrain and road surfaces,
    the roads and the roadlines are more reactive to the light now,
    added lights and lightposts to some places for better night visibility (the track is not fully illuminated for the sake of reality),
    enjoy :)
    screenshot_2023-06-21_17-24-58.png screenshot_2023-06-21_17-25-15.png
     
    • Like Like x 8
  12. Stefan190506

    Stefan190506
    Expand Collapse

    Joined:
    Jan 23, 2022
    Messages:
    642
  13. Felmarg

    Felmarg
    Expand Collapse

    Joined:
    Dec 31, 2022
    Messages:
    39
    Yo!
    Juste to let you know you just forgot to rename the path in both files big_lightpole.prefab.json & big_lightpole2.prefab.json ( \levels\lemans\art\shapes\buildings\ ) resulting in a pink "No Material" instead of the big lightpoles along the track.

    The path should be : "/levels/lemans/art/shapes/buildings/big_lightpole.DAE" instead of "/levels/knjazevac/art/shapes/buildings/big_lightpole.DAE"
     
    #73 Felmarg, Jul 10, 2023
    Last edited: Jul 10, 2023
    • Agree Agree x 1
  14. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    Whoops, thanks for the detailed bug report, I usually test these mods in safe mode before sharing but this must have got away. Here, it's fixed now:
     
    • Like Like x 1
  15. Felmarg

    Felmarg
    Expand Collapse

    Joined:
    Dec 31, 2022
    Messages:
    39
    That was fast ^_^ .

    And the issue with the strange green texture (semi transparent or missing, idw) aroud some curves is still the same as in the original map version (I think it was even worst on the og map, with a "No Texture" showing), but I didn't find how to fix it :
     

    Attached Files:

    • miss1.jpg
    • miss2.jpg
    • miss3.jpg
    #75 Felmarg, Jul 10, 2023
    Last edited: Jul 10, 2023
    • Like Like x 1
  16. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    Oh, that issue needed a deeper fixing, the material name from dae (because the map maker named it just "green") was conflicting with the game materials, I tried to fix it from the ingame material editor but looks like it needed a better solution. Again, thanks for the bug reports :) Here:
    screenshot_2023-07-10_12-10-42.png
    "no mesh" lightpoles fixed
    green transparent road texture fixed
     

    Attached Files:

    • Like Like x 3
  17. Felmarg

    Felmarg
    Expand Collapse

    Joined:
    Dec 31, 2022
    Messages:
    39
    Wow! You're the best!
    Now I'll have to remake my LeMans combo-track archive with the updated one ^_^

    I've also noticed some translucent textures on some buildings and road signs along the track, but that's barely noticeable when driving fast :
     

    Attached Files:

    • trans1.jpg
    • trans2.jpg
    • trans3.jpg
    • trans4.jpg
    #77 Felmarg, Jul 10, 2023
    Last edited: Jul 10, 2023
    • Like Like x 1
  18. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    The porting was done with the old world editor (depreciated in 12.2021), some things are not fixable with the current editor (there is some ghost materials that you can't edit) until the dae files reinsterted in different folder structure. I'll look in to it in the future.
     
    • Like Like x 2
  19. Blue_Jay13

    Blue_Jay13
    Expand Collapse

    Joined:
    Oct 2, 2023
    Messages:
    1
    Hey, don't know if your still making updates to the map but on the T1, T2 and T3 chicane there is a texture problem with the curbs.
     
  20. Kolas

    Kolas
    Expand Collapse

    Joined:
    Jul 29, 2018
    Messages:
    183
    could you show me an example?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice