An enhanced version of Driver 2's Las Vegas arrives to BeamNG! Features: 1) Many spawn points allowing you to visit Las Vegas's Hotels/Casinos and landmarks with ease. 2) 2D trees replaced with 3D ones. 3) The bases of the slopes have been modified to play better with BeamNG's physics engine. 4) Many extra casinos/hotels added from FSX with enhanced textures using GigaPixel. Vegas palm trees modified from GTA San Andreas. Known issues. 1) Shading on road at a distance looks grainy. Caused by the way Reflections built the cities out of tiles. 2) Roads can flicker at times. Again, caused by the way Reflections built the cities out of tiles.
I'd do all the Driv3r maps one after the other if I had the extraction tools to do it with. There's no tools right now other than a model extractor. If one does become available though and it rips the map in it's entirety to Blender, it'll definitely be a project that I'd be interested in. I did a rough proof of concept of Driv3r's Miami for someone else a while back by means of 3D Ripper DX: .