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How to use "Cut to next marker" option ? (camera path)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Phil Walt, Dec 13, 2020.

  1. Phil Walt

    Phil Walt
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    Joined:
    Dec 13, 2020
    Messages:
    2
    Hi Beamng community,
    I'd like to create a cam path only with fixed marker (no travelling).
    (like Forza Motorsport 4 replays, very realistic effect !)

    But the option "Cut to next marker" seems unusable, it makes the game crash or doesn't work well (sometimes ok, but don't understand anything).
    How does it work ? Is it possible to program the camera for NOT moving, just tracking the vehicule till next marker ?

    It would be a very good option to make great replays !

    (I always use cam path associated with a replay)

    Thanks !
     
    • Agree Agree x 1
  2. coolgamer55

    coolgamer55
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    Banned

    Joined:
    Jan 12, 2020
    Messages:
    216
    good luck with this and welcome to the forums
     
  3. Andryusha

    Andryusha
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    Joined:
    Jan 28, 2020
    Messages:
    652
    I also do not understand what this button should do.
    When I hit it, it has completely hidden my editor (F11 worked but & Alt+U did not) until I restarted the game, unpaused the replay, played the camera path I've suggested and basically wasted 10 minutes of my time.
    And when I tried to exit the game then, it crashed in the process.
    Lessons learned: do not hit the buttons you are not sure you need =)
     
  4. jamessimo

    jamessimo
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    Joined:
    Nov 28, 2018
    Messages:
    32
    The cut to next basically skips the animation when moving from marker to the other. Please note that if you want the camera to be static for a time until the next marker you will have to place two markers in the same spot and distance them with the global duration.

    to stop the reply/camera path playing when you close the editor just change the camera and it will jump out of it.
     
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