WIP Beta released Insane Testing v0.1 .

Insane Testing map for insane tests

  1. cool271

    cool271
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    Re: [WIP] Insane Tests

    I wish I were as good of a modder as you InsaneGaz- you're my second favorite youtuber! Even on my youtube channel you are under my most favorite channels!
     
  2. Ukkone...

    Ukkone...
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    Re: Insane Testing

    That ramp looks awesome !! :cool:
     
  3. cool271

    cool271
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    Re: [WIP] Insane Tests

    Found a car park bug- the pavement on the ground is green.

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    Here's a screenshot:

    BeamNG green.png Sorry for it being my full screen, I use 640x480 resolution windowed for less lag.
     
  4. Again_Dejavu

    Again_Dejavu
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    Re: Insane Testing

    There's still some invisible walls on the top left of the staircase (If Looking Down)
     
  5. cool271

    cool271
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    Re: Insane Testing

    Made a video with the new version (best map ever, I wish the devs put it as a map for everyone):
     
    #305 cool271, Jul 21, 2014
    Last edited by a moderator: Oct 21, 2015
  6. Insanegaz

    Insanegaz
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    Re: [WIP] Insane Tests


    It's not been textured yet :)

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    It will be the rocks they will be removed when the next update comes out.

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    Thank you it's just a test version :) It is available to everyone on the forum :)

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    Re-texturing the Ramp.


    BeamNG 2014-07-21 09-58-55-56.jpg BeamNG 2014-07-21 09-59-02-78.jpg BeamNG 2014-07-21 09-59-10-09.jpg

    Some people seem to think in the video I didn't use earths gravity to achieve the jump and it's impossible to do but this is not true it's all about getting the right speed and angle to achieve a perfect landing and continue the course ;)
     

    Attached Files:

    • BeamNG 2014-07-20 23-50-48-76.jpg
  7. vladmir poopin

    vladmir poopin
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    Re: Insane Testing

    i found more invisble walls
    screenshot_00023.png
    theres one up by the big long ramp thing too i forgot to pic that.
     
  8. Insanegaz

    Insanegaz
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    Thanks they will all be removed in the next update it's them big rocks causing it.
     
  9. Insanegaz

    Insanegaz
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    Re: Insane Testing

    Some more progress not much but getting there.

    BeamNG 2014-07-23 00-15-21-85.jpg BeamNG 2014-07-23 00-15-53-46.jpg BeamNG 2014-07-23 00-16-09-98.jpg BeamNG 2014-07-23 00-16-18-12.jpg BeamNG 2014-07-23 00-16-35-38.jpg BeamNG 2014-07-23 10-30-36-42.jpg
     
  10. schumacher

    schumacher
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  11. Insanegaz

    Insanegaz
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    Re: Insane Testing

    Made some plastic barriers and starting to place them around the track in various locations.
    Ignore the yellow ramp texture it won't be staying.

    BeamNG 2014-07-23 19-22-40-21.jpg BeamNG 2014-07-23 19-22-47-55.jpg BeamNG 2014-07-23 19-22-58-32.jpg BeamNG 2014-07-23 19-23-01-93.jpg
     
  12. Airhawk

    Airhawk
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    Re: Insane Testing

    Question: is the parking structure floor supposed to be green? On my PC it shows up as a bright neon green.
     
  13. UKINFINITE

    UKINFINITE
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    Re: Insane Testing

    ​It is not textured yet somebody has already asked btw
     
    #313 UKINFINITE, Jul 23, 2014
    Last edited: Jul 23, 2014
  14. Insanegaz

    Insanegaz
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    Re: Insane Testing

    Still needs texturing as well as a few other things :)
     
  15. Airhawk

    Airhawk
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    Re: Insane Testing

    My bad. Keep up the good work!

    Sent from my XT907 using Tapatalk
     
  16. Daystar

    Daystar
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    Re: Insane Testing

    Sad news.... Looks like InsaneGaz lost all his work!!!! Seen a post on Facebook!!!!
    :(
     

    Attached Files:

    • shiz.jpg
  17. Insanegaz

    Insanegaz
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    Re: Insane Testing

    Well I was saving the game and at the same time the game crashed and my map was left likes this :mad::mad::mad:

    BeamNG 2014-07-24 13-01-11-29.jpg

    But I added my Insane_Testing.msi file from here and now I have this :rolleyes::rolleyes::rolleyes::rolleyes:
    BeamNG 2014-07-24 13-06-32-45.jpg BeamNG 2014-07-24 13-06-48-45.jpg BeamNG 2014-07-24 13-06-51-37.jpg

    So it's not a total loss as the main track is still there I just need to redo all the roads/track all my objects will just need re-adding and the ramps re-setting and testing again.
    I did plan to have a beta release tomorrow but for obvious reasons it will be next week now.
     
  18. Daystar

    Daystar
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    Re: Insane Testing

    Michael Here... from Facebook... Wishing you the best!!! I know you will get it done!:D
     
  19. Insanegaz

    Insanegaz
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    Re: Insane Testing

    This is where I am up to now after yesterdays disaster still loads to do and new ramps to test.


    BeamNG 2014-07-25 12-54-26-15.jpg BeamNG 2014-07-25 12-54-37-12.jpg BeamNG 2014-07-25 12-54-47-06.jpg BeamNG 2014-07-25 12-54-57-14.jpg BeamNG 2014-07-25 12-55-16-63.jpg BeamNG 2014-07-25 12-55-23-22.jpg BeamNG 2014-07-25 12-55-39-26.jpg BeamNG 2014-07-25 12-55-44-56.jpg BeamNG 2014-07-25 12-55-53-03.jpg BeamNG 2014-07-25 12-55-58-47.jpg BeamNG 2014-07-25 12-56-02-93.jpg BeamNG 2014-07-25 12-56-09-80.jpg BeamNG 2014-07-25 12-56-18-21.jpg BeamNG 2014-07-25 12-56-26-35.jpg BeamNG 2014-07-25 12-56-37-82.jpg BeamNG 2014-07-25 12-56-44-64.jpg BeamNG 2014-07-25 12-56-52-30.jpg BeamNG 2014-07-25 12-57-02-02.jpg
     
  20. Airhawk

    Airhawk
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    Re: Insane Testing

    Looking good!

    Sent from my XT907 using Tapatalk
     
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