Hello, I am thinking of implementing self-driving neural network AI for Beam.NG as a hobby project (similar to GTA 5 implementations). I am not sure if it is possible to somehow control car with lua scripts (or any other programming language) without obtaining BeamNG.tech. If not, I am limited to controlling only player car with external script what emulates key presses, which would limit the implementation to player car only. What I need is an access to vehicle inputs (AI or player car) such as steering, throttle and brakes, gear up-down etc. Thanks in advance!
that's not gonna work in this case lol. Theres some lua masters in this community, ill see if they can help you. @uluc
Here's how we do this in KissMP https://github.com/TheHellBox/KISS-...lua/vehicle/extensions/kiss_mp/kiss_input.lua Look at apply() function