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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
    Messages:
    3,288
    Nice Del Sol!
    Request: I have an 03 Toyota Corolla as my daily driver. Could anyone make this vehicle (probably could base it on newer Pessima fairly readily, as that's close)?
    On-topic, more shots of the new area on the Supporter Beta that went out for Patreon folks supporting the map this morning:

    In the last shot is one of the many dry waterways that only fill during flood season, they're called Arroyo's. There's a hand full of culverts to drive into and explore though, but you'll have to find them all (and I'm adding new ones all the time - some you can even fit a box-truck into! they're usually about 8~12 feet tall inside though some spots may be lower).
    If you enjoyed driving through the culverts to escape police in GTA SA years ago, you'll enjoy these much the same (they currently are invisible to the AI, I haven't given AI paths yet in the culverts).
    Los Injurus city map project is supported by Patreon members, with links in my 'signature line' below. Sign up for it if you can afford to; and if you're talented with textures or modeling - feel free to contribute as that can also get you the monthly supporter beta. If you cannot afford to, or don't have the talent to do such things - that is fine too! Just stop by the forum thread for the map and make a request for what you'd like to see most in the map. This is to be a map for everyone.
    For those interested in building a city map, inside this map is a 1000-piece (or there-about) MRK kit (modular road kit = MRK), that has tons of modular pieces from whole road sections, to bridges, raised and ground-level highways, flood control canals, jersey barriers (median barriers), curbing and sidewalks, stairs and ramps - and even train / subway track and two separate stations. DO make use of it if you know how to map, and help yourself to the pieces. Just don't take too many different sets (or all of it) or your map will be HUGE and possibly too big to upload here (488mb limit).
    No, seriously; if you dream of building a city in this game, go ahead and use pieces of Los Injurus to do so. Just don't use the stuff from the 'commercial' directory within the map (the road pieces do not use these license-restricted textures, only the Spanish-style 'Casa' series of houses and some misc buildings do).
    If you need help getting things to work, look to my map for examples, or post your questions in the content creation forum on this website.
    --Cheers!
    P.S. I sure hope someone makes an 03 or similar model year Corolla though, that'd be sweet.
     
    • Like Like x 11
  2. Penguin72

    Penguin72
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    Joined:
    Dec 11, 2020
    Messages:
    729
    Bro why did you reply to a post that is 5 years old?
     
    • Agree Agree x 8
  3. Krr2h

    Krr2h
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    Joined:
    Jul 5, 2020
    Messages:
    32
    e.
    --- Post updated ---
    no i just say something and everybody make a fuss about it
     
    • Agree Agree x 1
  4. P_enta

    P_enta
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    Joined:
    Jan 11, 2020
    Messages:
    3,029
    Nut.
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,053
    Finally rust textures that are not pixelated, I can't make them any better than this
    asasdsd.png
     
    • Like Like x 12
  6. SuperShep1

    SuperShep1
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    Apr 14, 2019
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    2,682
    Shiny rust
     
    • Agree Agree x 3
  7. FordKing

    FordKing
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    Joined:
    Jul 21, 2016
    Messages:
    1,643
    Rusty
     
  8. Softair

    Softair
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    Joined:
    Jan 8, 2021
    Messages:
    581
  9. FordKing

    FordKing
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    Joined:
    Jul 21, 2016
    Messages:
    1,643
    brusty
     
  10. Krr2h

    Krr2h
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    Joined:
    Jul 5, 2020
    Messages:
    32
    prusty
     
  11. moses72

    moses72
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    Joined:
    Feb 4, 2021
    Messages:
    2,179
    crusty
     
    • Like Like x 1
  12. Franz027

    Franz027
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    Joined:
    May 8, 2020
    Messages:
    4,061
    Krusty
     
  13. moses72

    moses72
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    Joined:
    Feb 4, 2021
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    2,179
    Krab pizza
     
    • Like Like x 1
  14. HeadlightsThePerson

    HeadlightsThePerson
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    Joined:
    Dec 14, 2019
    Messages:
    955
    Grusty
     
    • Like Like x 1
  15. Krr2h

    Krr2h
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    Joined:
    Jul 5, 2020
    Messages:
    32
    AAAAA
     
  16. moses72

    moses72
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    Joined:
    Feb 4, 2021
    Messages:
    2,179
    when did i say AAAAA?
     
  17. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,341
    Just like all official rusty BeamNG configs
     
    • Agree Agree x 4
    • Like Like x 1
  18. etca1515

    etca1515
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    Joined:
    Jan 14, 2019
    Messages:
    798
    Not really, actually.

    The official rusty skins is kinda more matte than the regular paints
     
    • Agree Agree x 2
  19. FalloutNode

    FalloutNode
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    Joined:
    Dec 21, 2015
    Messages:
    443
    Official rusty skins have specular maps, the rusty parts don't really have any reflections.
    specular.png nonspecular.png
    you can see it using the in-game specular debug render mode
     
    • Agree Agree x 3
  20. Alieu

    Alieu
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    Joined:
    Dec 30, 2017
    Messages:
    1,190
    to add, if it isn't clear enough, here are some regular in-game pics (credit: node)
    https://cdn.discordapp.com/attachments/793909319959707698/831273929888890970/unknown.png
    https://cdn.discordapp.com/attachments/793909319959707698/831274353449893909/unknown.png
     
    • Agree Agree x 3
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