(See diagram) I'm making a Jbeam for a platform. A car will be dropped onto the platform from a random height. Here's my question: which design is better for preventing the car from crashing through the collision triangles? Is it better to have a small number of large triangles, or a large number of small triangles? I want to make sure that the car won't fall through the collision triangles when dropped from a high altitude. Normally I'd test it myself, but the platform is a significant part of the project. I have to build around the platform, so I was hoping to get an answer here rather than having to build both designs myself. Anyone know?
Why do you need a jbeam for a static object platform? Perhaps just make a simple collision model in your modeling program?
Most surfaces are acceptable with fewer coltris. The devs have made leaps and bounds in regard to collision in the dev build of Drive according to Sam, so I wouldn't bother with experimenting until that update. Besides, lots of collision triangles would require a really dense jbeam
You just follow the flow of the nodes & beams. If you don't plan on deformation, you use as little nodes as possible. For a platform, in the next update, it won't really matter how big or how many triangles you have, it's stable either way. For your project, there's no point in lots of triangles, just make it like the example on the left of your picture. I would wait for the new update and then begin.
Thanks for the responses. I really appreciate the help. I think I'll do what Sam said and wait for the update. It sounds like it's pretty close.