Collision Tris: More or Less?

Discussion in 'Content Creation' started by RedBolide, Jul 26, 2014.

  1. RedBolide

    RedBolide
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    (See diagram) I'm making a Jbeam for a platform. A car will be dropped onto the platform from a random height. Here's my question: which design is better for preventing the car from crashing through the collision triangles? Is it better to have a small number of large triangles, or a large number of small triangles? I want to make sure that the car won't fall through the collision triangles when dropped from a high altitude. Normally I'd test it myself, but the platform is a significant part of the project. I have to build around the platform, so I was hoping to get an answer here rather than having to build both designs myself. Anyone know?
     

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  2. ultranew_b

    ultranew_b
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    Why do you need a jbeam for a static object platform? Perhaps just make a simple collision model in your modeling program?

    :D
     
  3. Zappymouse

    Zappymouse
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    Most surfaces are acceptable with fewer coltris. The devs have made leaps and bounds in regard to collision in the dev build of Drive according to Sam, so I wouldn't bother with experimenting until that update. Besides, lots of collision triangles would require a really dense jbeam :)
     
  4. DrowsySam

    DrowsySam
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    You just follow the flow of the nodes & beams. If you don't plan on deformation, you use as little nodes as possible.
    For a platform, in the next update, it won't really matter how big or how many triangles you have, it's stable either way. :)

    For your project, there's no point in lots of triangles, just make it like the example on the left of your picture.

    I would wait for the new update and then begin.
     
  5. Davidbc

    Davidbc
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    Is it coming soon?
     
  6. RedBolide

    RedBolide
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    Thanks for the responses. I really appreciate the help. I think I'll do what Sam said and wait for the update. It sounds like it's pretty close.
     
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